public List <Card> GetOpponentZoneMinions()
        {
            Class247 <Card> class2 = base.method_14 <Class247 <Card> >("GetOpponentZoneMinions", Array.Empty <object>());

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
        public List <AdventureOption> GetAdventureOptions()
        {
            Class247 <AdventureOption> class2 = base.method_14 <Class247 <AdventureOption> >("GetAdventureOptions", Array.Empty <object>());

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
        public List <Card> FindPossibleTargetCards()
        {
            Class247 <Card> class2 = base.method_14 <Class247 <Card> >("FindPossibleTargetCards", Array.Empty <object>());

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
Beispiel #4
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        public List <MonoEnum> GetStatus()
        {
            Class247 <MonoEnum> class2 = base.method_15 <Class247 <MonoEnum> >("GetStatus", new Class272.Enum20[0], Array.Empty <object>());

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
Beispiel #5
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        public List <MonoEnum> GetPrevStatus()
        {
            Class247 <MonoEnum> class2 = base.method_14 <Class247 <MonoEnum> >("GetPrevStatus", Array.Empty <object>());

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
        public List <AnimatedLowPolyPack> GetCurrentPacks(int id, int count)
        {
            object[] objArray1 = new object[] { id, count };
            Class247 <AnimatedLowPolyPack> class2 = base.method_14 <Class247 <AnimatedLowPolyPack> >("GetCurrentPacks", objArray1);

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
Beispiel #7
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        public static List <MinionShake> FindAllMinionShakers(GameObject shakeTrigger)
        {
            object[] objArray1            = new object[] { shakeTrigger };
            Class247 <MinionShake> class2 = MonoClass.smethod_15 <Class247 <MinionShake> >(TritonHs.MainAssemblyPath, "", "MinionShake", "FindAllMinionShakers", objArray1);

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
Beispiel #8
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        public List <MonoEnum> GetStatusEnums(BnetPlayer player)
        {
            object[]            objArray1 = new object[] { player };
            Class247 <MonoEnum> class2    = base.method_14 <Class247 <MonoEnum> >("GetStatusEnums", objArray1);

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
        public List <iTween> GetTweensForObjectImpl(GameObject obj)
        {
            object[]          objArray1 = new object[] { obj };
            Class247 <iTween> class2    = base.method_14 <Class247 <iTween> >("GetTweensForObjectImpl", objArray1);

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
        public static List <iTween> GetTweensForObject(GameObject obj)
        {
            object[]          objArray1 = new object[] { obj };
            Class247 <iTween> class2    = MonoClass.smethod_15 <Class247 <iTween> >(TritonHs.MainAssemblyPath, "", "iTweenManager", "GetTweensForObject", objArray1);

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }