void Awake()
 {
     splineMeshTool = gameObject.AddComponent<CatmullRomMesh>();
     splineMeshTool.CylinderEdges = 8;
     splineMeshTool.SamplesPerSegment = 0;
     splineMeshTool.SplineLayer = 1;
     splineMeshTool.SplineRadius = .0015f;
 }
Beispiel #2
0
    void Awake()
    {
        knotList = gameObject.AddComponent<KnotList>();

        splineMeshTool = gameObject.AddComponent<CatmullRomMesh>();
        splineMeshTool.CylinderEdges = 16;
        splineMeshTool.SamplesPerSegment = 16;
        splineMeshTool.SplineLayer = 1;
        splineMeshTool.SplineRadius = 0.0045f;
    }