Inheritance: MonoBehaviour
Beispiel #1
0
    //ボタンに各ステートに対応した設定をセット。
    private void SetButtonGUI()
    {
        switch (state)
        {
        case FactoryLineInfo.LineState.Initial:
            _ButtonText.text = "準備中";
            break;

        case FactoryLineInfo.LineState.Idle:
            _ButtonText.text = "OK";
            //生産開始処理。
            _ButtonFunc = InvokeLine;
            break;

        case FactoryLineInfo.LineState.Generating:
            _ButtonText.text = "キャンセル";
            //生産中止処理。
            _ButtonFunc = StopLine;
            break;

        case FactoryLineInfo.LineState.Completed:
            _ButtonText.text = "受け取る";
            //弾丸受け取り。
            _ButtonFunc = CompletedLine;
            break;
        }
    }
    void MainMenuInput()
    {
        timer += Time.deltaTime;
        if(timer > m_keyTimer){
            m_takeInput = true;
        }

        if(Input.GetKey(KeyCode.Joystick1Button0) || Input.GetKeyDown(KeyCode.Space)){
            ButtonFunction buttonFunction = new ButtonFunction(Foo);
            switch(m_mainMenuSelection){
            case 0:
                buttonFunction = new ButtonFunction(StartButton);
            break;
            case 1:
                buttonFunction = new ButtonFunction(OptionsButton);
                break;
            case 2:
            break;
            }

            p_mainMenuButtons[m_mainMenuSelection].ButtonPress(buttonFunction);
            p_mainMenuButtons[m_mainMenuSelection].m_isPressed = true;
        }

        //Move the current selection up/down
        if (Input.GetAxis("Vert_Dpad_1") > 0 && m_takeInput || Input.GetKeyDown (KeyCode.UpArrow) && m_takeInput)
        {m_mainMenuSelection--; m_takeInput = false; timer = 0; audio.PlayOneShot(SoundMoveSelection);}
        else if (Input.GetAxis("Vert_Dpad_1") < 0 && m_takeInput || Input.GetKeyDown (KeyCode.DownArrow) && m_takeInput)
        {m_mainMenuSelection++; m_takeInput = false; timer = 0; audio.PlayOneShot(SoundMoveSelection);}

        //Cycle the menu if you go passed a boundary.
        if (m_mainMenuSelection >= p_mainMenuButtons.Length) {m_mainMenuSelection = 0;}
        else if(m_mainMenuSelection < 0){m_mainMenuSelection = p_mainMenuButtons.Length -1;}
    }
Beispiel #3
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 public void RunProgress(float timeToComplete, ButtonFunction CurrentFunction)
 {
     if (!IsRunning)
     {
         StartCoroutine(RadialProgress(timeToComplete, CurrentFunction));
     }
 }
Beispiel #4
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 public void RemoveButtonUpFunc(ButtonFunction func)
 {
     if (HasUpFunc(func))
     {
         _buttonUpFunc.Remove(func);
     }
 }
Beispiel #5
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    // Use this for initialization
    void Start()
    {
        GameObject button1 = GameObject.Find("button1");
        GameObject button2 = GameObject.Find("button2");
        GameObject button3 = GameObject.Find("button3");
        GameObject button4 = GameObject.Find("button4");
        GameObject button5 = GameObject.Find("button5");
        GameObject button6 = GameObject.Find("button6");
        GameObject button7 = GameObject.Find("button7");
        GameObject button8 = GameObject.Find("button8");
        GameObject button9 = GameObject.Find("button9");

        _anim            = SafeDoor.GetComponent <Animator>();
        _audioSourceSafe = SafeDoor.GetComponent <AudioSource>();


        _buttonFunction1 = button1.GetComponent <ButtonFunction>();
        _buttonFunction2 = button2.GetComponent <ButtonFunction>();
        _buttonFunction3 = button3.GetComponent <ButtonFunction>();
        _buttonFunction4 = button4.GetComponent <ButtonFunction>();
        _buttonFunction5 = button5.GetComponent <ButtonFunction>();
        _buttonFunction6 = button6.GetComponent <ButtonFunction>();
        _buttonFunction7 = button7.GetComponent <ButtonFunction>();
        _buttonFunction8 = button8.GetComponent <ButtonFunction>();
        _buttonFunction9 = button9.GetComponent <ButtonFunction>();

        _values = new List <int>();
    }
        public PanelHome()
        {
            InitializeComponent();
            SettingForm();
            this.mouseMessageFilter            = new MouseMoveMessageFilter();
            this.mouseMessageFilter.TargetForm = this;
            StartFiltering(this.mouseMessageFilter);

            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PanelHome));
            flowLayoutPanel.SuspendLayout();
            List <tb_exercise> exercises = ExerciseModelManage.Instance.FindAllExercise();

            foreach (tb_exercise e in exercises)
            {
                ButtonFunction button = new ButtonFunction();
                button.GroupButtonName               = "ButtonFunction";
                button.Margin                        = new System.Windows.Forms.Padding(5);
                button.Name                          = "btn" + "-" + e.ExerciseID;
                button.NameButtonText                = e.Title;
                button.PtrBoxImage                   = ((System.Drawing.Image)(resources.GetObject("telephony__icon")));
                button.Size                          = new System.Drawing.Size(325, 110);
                button.TabIndex                      = 1;
                button.TablePanelMainBackColor       = System.Drawing.Color.FromArgb(((int)(((byte)(106)))), ((int)(((byte)(178)))), ((int)(((byte)(183)))));
                button.TablePanelMainBackgroundImage = null;
                button.TextDescription3              = "- Kết quả tập luyện";
                button.TextDescription1              = "- Giới thiệu bài tập";
                button.TextDescription2              = "- Tình trạng sức khỏe";
                flowLayoutPanel.Controls.Add(button);
            }
            flowLayoutPanel.ResumeLayout();
        }
 public ButtonConfig(string value, string text, string menu, ButtonFunction btFunction)
 {
     m_Value      = value;
     m_Text       = text;
     m_BtFunction = btFunction;
     m_Menu       = menu;
 }
Beispiel #8
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    public static INodeBase Factory(ButtonFunction functions, INode node)
    {
        switch (functions)
        {
        case ButtonFunction.Standard:
        {
            return(CreateStandard(node));
        }

        case ButtonFunction.ToggleGroup:
        {
            return(CreateLinkedToggles(node));
        }

        case ButtonFunction.ToggleNotLinked:
        {
            return(CreateTogglesNotLinked(node));
        }

        case ButtonFunction.CancelOrBack:
        {
            return(CreateCancelOrBack(node));
        }

        case ButtonFunction.InGameUi:
        {
            return(CreateInGameUi(node));
        }

        default:
            throw new Exception("No Node Type Found");
        }
    }
Beispiel #9
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 public void RemoveButtonDwonFunc(ButtonFunction func)
 {
     if (HasDwonFunc(func))
     {
         _buttonDownFunc.Remove(func);
     }
 }
Beispiel #10
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 public void RegisterButtonUpFunc(ButtonFunction func)
 {
     if (!HasUpFunc(func))
     {
         _buttonUpFunc.Add(func);
     }
 }
Beispiel #11
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 public void RemoveButtonPressFunc(ButtonFunction func)
 {
     if (HasPressFunc(func))
     {
         _buttonPressFunc.Remove(func);
     }
 }
Beispiel #12
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 void ActivateButton(ButtonFunction function)
 {
     foreach (var button in _ButtonList)
     {
         button.mActive = button.mFunction == function;
     }
 }
Beispiel #13
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        void NextResearch(int ind, UiMaster master, ButtonFunction b)
        {
            if (stager[b].Item2 == true)
            {
                master.ManipulateElements("Tree Complete", Player_Modes.Research, b.ToString(), ind);

                switch (b)
                {
                case ButtonFunction.R1:
                    Statistics.Ending = Endings.Death;
                    break;

                case ButtonFunction.R2:
                    Statistics.Ending = Endings.Passive;
                    break;

                case ButtonFunction.R3:
                    Statistics.Ending = Endings.God;
                    break;
                }

                return;
            }

            master.ManipulateElements(research[b].ToList()[stager[b].Item3].Value.Data.Name + "\r\n" +
                                      research[b].ToList()[stager[b].Item3].Value.CurrentProgress.PercentAofB(research[b].ToList()[stager[b].Item3].Value.Data.ResearchTime) + "%", Player_Modes.Research, b.ToString(), ind);
        }
Beispiel #14
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        private void GenerateButtons(Grid a_GridToPopulate, ButtonFunction a_ButtonFunction)
        {
            Button v_ButtonToAdd;

            for (int i = 0; i < m_PlayerAmount; i++)
            {
                int v_YActual = m_FirstLineY + i * m_IncrementY;
                v_ButtonToAdd = new Button();
                v_ButtonToAdd.VerticalAlignment = VerticalAlignment.Top;
                v_ButtonToAdd.Height            = m_HeightTextBox;
                v_ButtonToAdd.Margin            = new Thickness(m_OffsetX, v_YActual, 0, 0);

                if (a_ButtonFunction == ButtonFunction.Reset)
                {
                    v_ButtonToAdd.Click  += ResetButton_Click;
                    v_ButtonToAdd.Name    = "btReset_" + i;
                    v_ButtonToAdd.Content = "Reset";
                }
                else if (a_ButtonFunction == ButtonFunction.Remove)
                {
                    v_ButtonToAdd.Click  += RemoveButton_Click;
                    v_ButtonToAdd.Name    = "btRemove_" + i;
                    v_ButtonToAdd.Content = "Remove";
                }

                a_GridToPopulate.Children.Add(v_ButtonToAdd);
                Grid.SetColumn(v_ButtonToAdd, 3);
                m_PlayerResultButtons.Add(v_ButtonToAdd);
            }
        }
Beispiel #15
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 void ActivateButton(ButtonFunction function)
 {
     foreach (var button in _ButtonList)
     {
         button.mActive = button.mFunction == function;
     }
 }
Beispiel #16
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 /// <summary>
 /// Creates a new button that will perform a given function when clicked.
 /// </summary>
 /// <param name="pos">Area to which the button will be drawn, and on which it will check for input</param>
 /// <param name="spriteSheet">Texture sheet of the button. Should contain an up-state, a down-state, and an over-state.</param>
 /// <param name="function">The executable function this button well perform when clicked.</param>
 /// <param name="bClickable">Sets whether this button will perform its function when clicked</param>
 /// <param name="bActive">Sets whether this button will appear</param>
 public Button(Rectangle pos, Sprite spriteSheet, ButtonFunction function, bool bClickable = true, bool bActive = true)
 {
     this.position = pos;
     this.function = function;
     this.buttonImage = spriteSheet;
     this.bActive = bActive;
     this.bClickable = bClickable;
 }
 public ButtonConfig(string value, string text, string menu, ButtonFunction btFunction)
 {
     m_Value             = value;
     m_Text              = text;
     m_BtFunction        = btFunction;
     m_Menu              = menu;
     DelegateEnableItems = EnableMainSoftKeys;
 }
Beispiel #18
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 /// <summary>
 /// Creates a new button that will perform a given function when clicked.
 /// </summary>
 /// <param name="pos">Area to which the button will be drawn, and on which it will check for input</param>
 /// <param name="spriteSheet">Texture sheet of the button. Should contain an up-state, a down-state, and an over-state.</param>
 /// <param name="function">The executable function this button well perform when clicked.</param>
 /// <param name="bClickable">Sets whether this button will perform its function when clicked</param>
 /// <param name="bActive">Sets whether this button will appear</param>
 public Button(Rectangle pos, Sprite spriteSheet, ButtonFunction function, bool bClickable = true, bool bActive = true)
 {
     this.position    = pos;
     this.function    = function;
     this.buttonImage = spriteSheet;
     this.bActive     = bActive;
     this.bClickable  = bClickable;
 }
 public ButtonConfig(string value, string text, string menu, ButtonFunction btFunction, EnableItems FuncEnable)
 {
     m_Value             = value;
     m_Text              = text;
     m_BtFunction        = btFunction;
     m_Menu              = menu;
     DelegateEnableItems = FuncEnable;
 }
Beispiel #20
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 public void SetButton(string text, FrontPanelColors color, bool dim, ButtonFunction function, int value)
 {
     Text                = text;
     ColorIndex          = (int)color;
     AlternateColorIndex = (int)color;
     Dim      = dim;
     Function = function;
     Value    = value;
 }
Beispiel #21
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        private void RefreshStatus()
        {
            String statusInfoText = modelView.RefreshStatusInfo();

            if (!String.IsNullOrEmpty(statusInfoText))
            {
                statusInfoLabel.Text = statusInfoText;
            }

            ButtonFunctions functions = modelView.RefreshButtonFunctions();

            switch (functions)
            {
            case ButtonFunctions.PauseStop: {
                button1.Visible = button2.Visible = true;
                button1.Text    = "Pause";
                button2.Text    = "Stop";
                button1Function = ButtonFunction.Pause;
                button2Function = ButtonFunction.Stop;
                break;
            }

            case ButtonFunctions.NoneClose: {
                button1.Visible = false;
                button2.Visible = true;
                button2.Text    = "Close";
                button1Function = ButtonFunction.None;
                button2Function = ButtonFunction.Close;
                break;
            }

            case ButtonFunctions.ResumeStop: {
                button1.Visible = button2.Visible = true;
                button1.Text    = "Resume";
                button2.Text    = "Stop";
                button1Function = ButtonFunction.Resume;
                button2Function = ButtonFunction.Stop;
                break;
            }

            case ButtonFunctions.OpenClose: {
                button1.Visible = button2.Visible = true;
                button1.Text    = "Open";
                button2.Text    = "Close";
                button1Function = ButtonFunction.Open;
                button2Function = ButtonFunction.Close;
                break;
            }

            default: {
                button1.Visible = button2.Visible = false;
                button1Function = ButtonFunction.None;
                button2Function = ButtonFunction.None;
                break;
            }
            }
        }
Beispiel #22
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    void BounceButton(ButtonFunction selectedFunction)
    {
        CustomButton button = _ButtonList.Where(b => b.mFunction == selectedFunction).First();

        if (!LeanTween.isTweening(button.mRect))
        {
            LeanTween.move(button.mRect, button.mBounceEnd, 0.08f).setEase(LeanTweenType.easeOutCubic)
            .setOnComplete(() => LeanTween.move(button.mRect, button.mEnd, 0.4f).setEase(LeanTweenType.easeOutBounce));
        }
    }
Beispiel #23
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 bool CheckResearchActivity(ButtonFunction bf, int stage)
 {
     if (research[bf].ToList()[stage].Value.State == ResearchState.Waiting)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #24
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 private DownloadDialog()
 {
     if (!DesignMode)
     {
         this.Font = SystemFonts.MessageBoxFont;
     }
     InitializeComponent();
     button1Function          = ButtonFunction.Pause;
     button2Function          = ButtonFunction.Stop;
     this.bottomLayout.Paint += new System.Windows.Forms.PaintEventHandler(this.BottomLayout_Paint);
 }
Beispiel #25
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 public ImageButton(int nX, int nY, string sOffFilename, string sOnFilename,
                    string sHoverFilename, ButtonFunction pFunc)
 {
     m_X          = nX;
     m_Y          = nY;
     m_OffImage   = new Image(sOffFilename);
     m_OnImage    = new Image(sOnFilename);
     m_HoverImage = new Image(sHoverFilename);
     m_Rect       = m_OffImage.GetRect();
     m_Rect.X    += m_X;
     m_Rect.Y    += m_Y;
     m_Function   = pFunc;
 }
Beispiel #26
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    void MainMenuInput()
    {
        timer += Time.deltaTime;
        if (timer > m_keyTimer)
        {
            m_takeInput = true;
        }

        if (Input.GetKey(KeyCode.Joystick1Button0) || Input.GetKeyDown(KeyCode.Space))
        {
            ButtonFunction buttonFunction = new ButtonFunction(Foo);
            switch (m_mainMenuSelection)
            {
            case 0:
                buttonFunction = new ButtonFunction(StartButton);
                break;

            case 1:
                buttonFunction = new ButtonFunction(OptionsButton);
                break;

            case 2:
                break;
            }


            p_mainMenuButtons[m_mainMenuSelection].ButtonPress(buttonFunction);
            p_mainMenuButtons[m_mainMenuSelection].m_isPressed = true;
        }

        //Move the current selection up/down
        if (Input.GetAxis("Vert_Dpad_1") > 0 && m_takeInput || Input.GetKeyDown(KeyCode.UpArrow) && m_takeInput)
        {
            m_mainMenuSelection--; m_takeInput = false; timer = 0; audio.PlayOneShot(SoundMoveSelection);
        }
        else if (Input.GetAxis("Vert_Dpad_1") < 0 && m_takeInput || Input.GetKeyDown(KeyCode.DownArrow) && m_takeInput)
        {
            m_mainMenuSelection++; m_takeInput = false; timer = 0; audio.PlayOneShot(SoundMoveSelection);
        }

        //Cycle the menu if you go passed a boundary.
        if (m_mainMenuSelection >= p_mainMenuButtons.Length)
        {
            m_mainMenuSelection = 0;
        }
        else if (m_mainMenuSelection < 0)
        {
            m_mainMenuSelection = p_mainMenuButtons.Length - 1;
        }
    }
Beispiel #27
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    IEnumerator RadialProgress(float time, ButtonFunction CurrentFunction)
    {
        IsRunning = true;
        float rate = 1 / time;
        float i    = 0;

        while (i < 1)
        {
            i += Time.deltaTime * rate;
            gameObject.GetComponent <Renderer>().material.SetFloat("_Progress", i);
            yield return(0);
        }
        IsRunning = false;
        CurrentFunction.Function();
    }
Beispiel #28
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 public ImageButton(int nX, int nY, string sOffFilename, string sOnFilename,
                    string sHoverFilename, ButtonFunction pFunc)
 {
     m_X          = nX;
     m_Y          = nY;
     m_OffImage   = new Image(sOffFilename);
     m_OnImage    = new Image(sOnFilename);
     m_HoverImage = new Image(sHoverFilename);
     m_Rect       = m_OffImage.GetRect();
     m_Rect.X    += m_X;
     m_Rect.Y    += m_Y;
     m_Function   = pFunc;
     m_vb         = new VertexBuffer(typeof(CustomVertex.TransformedTextured), 4,
                                     CGameEngine.Device3D, Usage.WriteOnly, CustomVertex.TransformedTextured.Format,
                                     Pool.Default);
 }
Beispiel #29
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        public void Update(Player p, GameTime gt)
        {
            foreach (KeyValuePair <Player_Modes, List <IElement> > kv in elements)
            {
                foreach (IElement ie in kv.Value)
                {
                    if (ie.IsActive && p.Mode == kv.Key || (kv.Key == Player_Modes.All && p.Mode != Player_Modes.MainMenu && p.Mode != Player_Modes.End_Screen))
                    {
                        ie.Update(p.Cursor);
                        if (ie is Strip)
                        {
                            string action = ((Strip)ie).GetClicked();
                            if (action != null)
                            {
                                ParseAction(action, gt);
                            }

                            string highlight = ((Strip)ie).GetHighlighted();
                            if (highlight != null)
                            {
                                ParseHighlight(highlight);
                            }
                        }

                        if (ie is Button)
                        {
                            if (((Button)ie).IsClicked)
                            {
                                ParseAction(((Button)ie).Name, gt);
                            }
                        }
                    }
                }
            }

            infoManager.Update(gt, this, p);

            if ((elasped += gt.ElapsedGameTime.Milliseconds) >= uiActionTime)
            {
                prev_action = ButtonFunction.Nan;
            }

            messenger.Update(gt);
        }
Beispiel #30
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    void HandleButtonClick(ButtonFunction selectedFunction)
    {
        // Only run code if not animating and only when changing function
        if (!_AnimationRunning && _SelectedFunction != selectedFunction)
        {
            _SelectedFunction = selectedFunction;

            // Reset all to hidden, then display the one we want, easier to manage
            Reset();
            BounceButton(selectedFunction);
            switch (selectedFunction)
            {
            case ButtonFunction.VegasModel:
                ActivateButton(ButtonFunction.VegasModel);
                SetupVegasModel();
                break;

            case ButtonFunction.EmpireModel:
                ActivateButton(ButtonFunction.EmpireModel);
                SetupEmpireStateModel();
                break;

            case ButtonFunction.EmpireImageSlider:
                ActivateButton(ButtonFunction.EmpireImageSlider);
                ImageSliderGUI.Show();
                break;

            case ButtonFunction.EmpireInfo:
                ActivateButton(ButtonFunction.EmpireInfo);
                InfoBoxGUI.Show();
                break;

            case ButtonFunction.Panoramic:
                ActivateButton(ButtonFunction.Panoramic);
                PanoramicGUI.Show();
                break;

            default:
                break;
            }
        }
    }
Beispiel #31
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 IEnumerator CheckButtons()
 {
     while (true)
     {
         if (Physics.Raycast(Check, out Hit, Mathf.Infinity, ButtonLayer))
         {
             CurrentFunction = Hit.collider.GetComponent <ButtonFunction>();
             CurrentFunction.SwitchHighlight(true);
             ReticuleLoding.RunProgress(TimerToCallButton, CurrentFunction);
         }
         else
         {
             if (CurrentFunction != null)
             {
                 CurrentFunction.SwitchHighlight(false);
                 ReticuleLoding.ResetProgress();
             }
         }
         yield return(new WaitForSeconds(TimeBeteweenIteration));
     }
 }
Beispiel #32
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        void ParseHighlight(string action)
        {
            ButtonFunction func  = ButtonFunction.Examine;
            bool           match = false;

            foreach (KeyValuePair <ButtonFunction, string> kv in functions)
            {
                if (kv.Value == action)
                {
                    func  = kv.Key;
                    match = true;
                    break;
                }
            }

            if (!match)
            {
                return;
            }

            highlighted = func;
        }
Beispiel #33
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        void ParseAction(string action, GameTime gt)
        {
            ButtonFunction func  = ButtonFunction.Examine;
            bool           match = false;

            foreach (KeyValuePair <ButtonFunction, string> kv in functions)
            {
                if (kv.Value == action)
                {
                    func  = kv.Key;
                    match = true;
                    break;
                }
            }

            if (!match)
            {
                return;
            }

            action_queue.Add(func);
        }
        //must fire in order for length, width, height etc. to get properly set
        private void video_MediaOpened(object sender, RoutedEventArgs e)
        {
            if (!hasBeenOpened)
            {
                _aspectRatio = (double)_video.NaturalVideoWidth / (double)_video.NaturalVideoHeight;
                Resize(_preferredSize.Width,_preferredSize.Height);

                _layoutRoot.Children.Add(_controls);
                Grid.SetRow(_controls, 1);

                _controls.videoSlider.Maximum = 1;
                _controls.Show();

                //MediaElement has this weird bug where it always starts from 0:00 the first time it is played, regardless of its actual position - this prevents that
                _video.Play();
                _video.Pause();

                playButtonFunction = playVideo;
                hasBeenOpened = true;
            }
        }
 public void pauseVideo()
 {
     _video.Pause();
     _sliderTimer.Stop();
     _controls.ShowPlay();
     playButtonFunction = playVideo;
 }
 /// <summary>
 /// Creates a button with a background and text on top of it.
 /// </summary>
 /// <param name="position">Top left corner of the textbutton, and its size.</param>
 /// <param name="sprite">Sprite containing the up, over, and down animations.</param>
 /// <param name="function">Function performed when the button is clicked</param>
 /// <param name="font">Font used to draw the text</param>
 /// <param name="text">Text to draw on the button</param>
 /// <param name="bClickable">Sets whether the button will respond to input</param>
 /// <param name="bActive">Sets whether the button will appear</param>
 public TextButton(Rectangle position, Sprite sprite, ButtonFunction function, SpriteFont font, String text = "", bool bClickable = true, bool bActive = true)
     : base(position, sprite, function, bClickable, bActive)
 {
     this.font = font;
     this.text = text;
 }
 private void playVideo()
 {
     _video.Play();
     _sliderTimer.Start();
     _controls.ShowPause();
     playButtonFunction = pauseVideo;
 }
        private void RaiseParamsEvent(List<Parameter> transitionParams, ButtonFunction buttonFunction, Transition transition)
        {
            if(ParamsActivtyEvent != null)
            {
                var args = new ParamsEventHandlerArgs();
                args.ButtonPressed = buttonFunction;
                args.TransitionParameters = transitionParams;
                args.Transition = transition;

                ParamsActivtyEvent.Invoke(null, args);
            }
        }
 public void ButtonPress(ButtonFunction _delegate)
 {
     audio.PlayOneShot(SelectSound);
     _delegate(); //Call the delegates function
 }
Beispiel #40
0
 void BounceButton(ButtonFunction selectedFunction)
 {
     CustomButton button = _ButtonList.Where(b => b.mFunction == selectedFunction).First();
     if (!LeanTween.isTweening(button.mRect))
     {
         LeanTween.move(button.mRect, button.mBounceEnd, 0.08f).setEase(LeanTweenType.easeOutCubic)
             .setOnComplete(() => LeanTween.move(button.mRect, button.mEnd, 0.4f).setEase(LeanTweenType.easeOutBounce));
     }
 }
Beispiel #41
0
    void HandleButtonClick(ButtonFunction selectedFunction)
    {
        // Only run code if not animating and only when changing function
        if (!_AnimationRunning && _SelectedFunction != selectedFunction)
        {
            _SelectedFunction = selectedFunction;

            // Reset all to hidden, then display the one we want, easier to manage
            Reset();
            BounceButton(selectedFunction);
            switch (selectedFunction)
            {
                case ButtonFunction.VegasModel:
                    ActivateButton(ButtonFunction.VegasModel);
                    SetupVegasModel();
                    break;
                case ButtonFunction.EmpireModel:
                    ActivateButton(ButtonFunction.EmpireModel);
                    SetupEmpireStateModel();
                    break;
                case ButtonFunction.EmpireImageSlider:
                    ActivateButton(ButtonFunction.EmpireImageSlider);
                    ImageSliderGUI.Show();
                    break;
                case ButtonFunction.EmpireInfo:
                    ActivateButton(ButtonFunction.EmpireInfo);
                    InfoBoxGUI.Show();
                    break;
                case ButtonFunction.Panoramic:
                    ActivateButton(ButtonFunction.Panoramic);
                    PanoramicGUI.Show();
                    break;
                default:
                    break;
            }
        }
    }