Beispiel #1
0
        public void StateCount_Is2_AfterInitializeStateMachine()
        {
            // Arrange
            _parentGameObject = new GameObject("ParentGameObject");
            BouncyBallController bouncyBallController = _parentGameObject.AddComponent <BouncyBallController>();
            BouncyBallModel      bouncyBallModel      = _parentGameObject.AddComponent <BouncyBallModel>();

            // Act
            bouncyBallModel.InitializeStateMachine(bouncyBallController);
            int stateCount = bouncyBallModel.StateMachine.States.Count;

            // Assert
            Assert.That(stateCount, Is.EqualTo(2));
        }
Beispiel #2
0
 public RisingState(BouncyBallController bouncyBallController)
 {
     _bouncyBallController = bouncyBallController;
 }