private void EnableBlurBehind() { // Enables Windows 7 blur behind whole form var options = new BlurBehind(true); NativeMethods.DwmEnableBlurBehindWindow(this.Handle, ref options); }
public static void DisableBlurBehind(IntPtr hWnd) { BlurBehind bb = new BlurBehind(); bb.dwFlags = BlurBehindFlags.Enable; bb.fEnable = false; NativeMethods.DwmEnableBlurBehindWindow(hWnd, ref bb); }
public static void DisableBlurBehind(IntPtr hWnd) { BlurBehind pBlurBehind = new BlurBehind(); pBlurBehind.dwFlags = BlurBehindFlags.Enable; pBlurBehind.fEnable = false; Win32API.DwmEnableBlurBehindWindow(hWnd, ref pBlurBehind); }
protected override void OnContentRendered(EventArgs e) { base.OnContentRendered(e); BlurBehind.EnableBlur(mainWindow); element.RenderTransformOrigin = new Point(0.5, 0.5); }
/// <summary>Enable the Aero "Blur Behind" effect on the whole client area. Background must be black.</summary> public static void EnableBlurBehind(IntPtr hWnd) { BlurBehind bb = new BlurBehind(); bb.dwFlags = BlurBehindFlags.Enable; bb.fEnable = true; bb.hRgnBlur = (IntPtr)0; NativeMethods.DwmEnableBlurBehindWindow(hWnd, ref bb); }
/// <summary>Enable the Aero "Blur Behind" effect on the whole client area. Background must be black.</summary> public static void EnableBlurBehind(IntPtr hWnd, IntPtr regionHandle) { BlurBehind bb = new BlurBehind(); bb.dwFlags = BlurBehindFlags.Enable | BlurBehindFlags.BlurRegion; bb.fEnable = true; bb.hRgnBlur = regionHandle; NativeMethods.DwmEnableBlurBehindWindow(hWnd, ref bb); }
private static void EnableBlurBehindWindow(IntPtr handle, ref BlurBehind blurStr) { if (!IsCompositionEnable()) { return; } DwmEnableBlurBehindWindow(handle, ref blurStr); }
public static void EnableBlurBehind(IntPtr hWnd) { BlurBehind pBlurBehind = new BlurBehind(); pBlurBehind.dwFlags = BlurBehindFlags.Enable; pBlurBehind.fEnable = true; pBlurBehind.hRgnBlur = IntPtr.Zero; Win32API.DwmEnableBlurBehindWindow(hWnd, ref pBlurBehind); }
private static void EnableBlurBehindWindow(Form form, ref BlurBehind blurStr) { if (!IsCompositionEnable()) { return; } EnableBlurBehindWindow(form.Handle, ref blurStr); }
public static void EnableBlurBehind(IntPtr hWnd, IntPtr regionHandle) { BlurBehind pBlurBehind = new BlurBehind(); pBlurBehind.dwFlags = BlurBehindFlags.BlurRegion | BlurBehindFlags.Enable; pBlurBehind.fEnable = true; pBlurBehind.hRgnBlur = regionHandle; Win32API.DwmEnableBlurBehindWindow(hWnd, ref pBlurBehind); }
private void HackBlurBehind() { // Enables transparency, but without blur. // Technicaly, it's still there, but it's outside of visible region var options = new BlurBehind(true); using (var g = this.CreateGraphics()) { using (var r = new Region(new Rectangle(-1, -1, 1, 1))) { options.SetRegion(g, r); } } NativeMethods.DwmEnableBlurBehindWindow(this.Handle, ref options); }
/// <summary> /// Enable the Aero "Blur Behind" effect on a specific region of a drawing area. Background must be black. /// </summary> /// <param name="window">The window.</param> /// <param name="graphics">The graphics area on which the region resides.</param> /// <param name="region">The region within the client area to apply the blur behind.</param> /// <param name="enabled"><c>true</c> to enable blur behind for this region, <c>false</c> to disable it.</param> /// <param name="transitionOnMaximized"><c>true</c> if the window's colorization should transition to match the maximized windows; otherwise, <c>false</c>.</param> public static void EnableBlurBehind(this IWin32Window window, System.Drawing.Graphics graphics, System.Drawing.Region region, bool enabled, bool transitionOnMaximized) { BlurBehind bb = new BlurBehind(enabled); if (graphics != null && region != null) { bb.SetRegion(graphics, region); } if (transitionOnMaximized) { bb.TransitionOnMaximized = true; } DwmEnableBlurBehindWindow(window.Handle, ref bb); }
public static void EnableBlurBehindWindow(Form form, Rectangle rect) { if (!IsCompositionEnable()) { return; } BlurBehind blurStr = new BlurBehind(); blurStr.Enable = true; blurStr.Flags = BlurBehindEnum.DWM_BB_ENABLE | BlurBehindEnum.DWM_BB_TRANSITIONONMAXIMIZED | BlurBehindEnum.DWM_BB_BLURREGION; blurStr.RgnBlur = CreateRegionFromRectangle(rect); blurStr.TransitionOnMaximized = false; EnableBlurBehindWindow(form, ref blurStr); }
public static void EnableBlurBehindWindow(IntPtr handle, bool isEnabled, bool isMaximized, IntPtr region = default(IntPtr)) { if (!IsDwmCompositionEnabled) { return; } BlurBehind data = new BlurBehind { IsEnabled = isEnabled, IsTransitionOnMaximized = isMaximized, Region = region }; data.Flags = BlurBehindFlags.Enable | BlurBehindFlags.TransitionOnMaximized; if (region != IntPtr.Zero) { data.Flags |= BlurBehindFlags.Region; } _DwmEnableBlurBehindWindow(handle, ref data); }
internal static extern void DwmEnableBlurBehindWindow(IntPtr hWnd, ref BlurBehind pBlurBehind);
private static extern void _DwmEnableBlurBehindWindow(IntPtr handle, ref BlurBehind blurBehind);
public static extern int DwmEnableBlurBehindWindow(IntPtr hWnd, ref BlurBehind pBlurBehind);
void OnPreRender() { BlurBehind.SetViewport(); }
private static extern void DwmEnableBlurBehindWindow(IntPtr hwnd, ref BlurBehind blurBehind);
internal static extern int DwmEnableBlurBehindWindow(IntPtr hWnd, ref BlurBehind pBlurBehind);
/// <summary> /// Enable the Aero "Blur Behind" effect on a specific region of a drawing area. Background must be black. /// </summary> /// <param name="window">The window.</param> /// <param name="graphics">The graphics area on which the region resides.</param> /// <param name="region">The region within the client area to apply the blur behind.</param> /// <param name="enabled"><c>true</c> to enable blur behind for this region, <c>false</c> to disable it.</param> /// <param name="transitionOnMaximized"><c>true</c> if the window's colorization should transition to match the maximized windows; otherwise, <c>false</c>.</param> public static void EnableBlurBehind(this IWin32Window window, System.Drawing.Graphics graphics, System.Drawing.Region region, bool enabled, bool transitionOnMaximized) { BlurBehind bb = new BlurBehind(enabled); if (graphics != null && region != null) bb.SetRegion(graphics, region); if (transitionOnMaximized) bb.TransitionOnMaximized = true; DwmEnableBlurBehindWindow(window.Handle, ref bb); }
public static extern void DwmEnableBlurBehindWindow(IntPtr hWnd, ref BlurBehind pBlurBehind);
void OnPostRender() { BlurBehind.ResetViewport(); }