Block CreateBlock() { string blockType = GetComponent <PrefabBlockTexture>().blockType; Block block; switch (blockType) { case "Stone": block = new Block(); break; case "Grass": block = new BlockGrass(); break; case "BrownWood": block = new BlockBrownWood(); break; case "Lava": block = new BlockLava(); break; case "GreenLeaves": block = new BlockGreenLeaves(); break; case "OrangeLeaves": block = new BlockOrangeLeaves(); break; case "StoneSnow": block = new BlockStoneSnow(); break; case "Ice": block = new BlockIce(); break; case "Glass": block = new BlockGlass(); break; case "WhiteWood": block = new BlockWhiteWood(); break; case "Apple": block = new BlockApple(); break; case "Alphabet": block = new BlockAlphabet(); break; case "Amazon": block = new BlockAmazon(); break; case "Facebook": block = new BlockFacebook(); break; case "IBM": block = new BlockIBM(); break; case "Intel": block = new BlockIntel(); break; case "Microsoft": block = new BlockMicrosoft(); break; case "Netflix": block = new BlockNetflix(); break; case "Twitter": block = new BlockTwitter(); break; case "Yahoo": block = new BlockYahoo(); break; default: block = new BlockAir(); break; } block.upsideDown = GetComponent <PrefabBlockTexture>().upsideDown; return(block); }
public virtual Block.Tile TexturePosition(Block.Direction direction) { Block.Tile tile = new Block.Tile(); switch (blockType) { case "Stone": Block blockStone = new Block(); blockStone.upsideDown = upsideDown; tile = blockStone.TexturePosition(direction); return(tile); case "Grass": BlockGrass blockGrass = new BlockGrass(); blockGrass.upsideDown = upsideDown; tile = blockGrass.TexturePosition(direction); return(tile); case "BrownWood": BlockBrownWood blockBrownWood = new BlockBrownWood(); blockBrownWood.upsideDown = upsideDown; tile = blockBrownWood.TexturePosition(direction); return(tile); case "Lava": BlockLava blockLava = new BlockLava(); blockLava.upsideDown = upsideDown; tile = blockLava.TexturePosition(direction); return(tile); case "GreenLeaves": BlockGreenLeaves blockGreenLeaves = new BlockGreenLeaves(); blockGreenLeaves.upsideDown = upsideDown; tile = blockGreenLeaves.TexturePosition(direction); return(tile); case "OrangeLeaves": BlockOrangeLeaves blockOrangeLeaves = new BlockOrangeLeaves(); blockOrangeLeaves.upsideDown = upsideDown; tile = blockOrangeLeaves.TexturePosition(direction); return(tile); case "StoneSnow": BlockStoneSnow blockStoneSnow = new BlockStoneSnow(); blockStoneSnow.upsideDown = upsideDown; tile = blockStoneSnow.TexturePosition(direction); return(tile); case "Ice": BlockIce blockIce = new BlockIce(); blockIce.upsideDown = upsideDown; tile = blockIce.TexturePosition(direction); return(tile); case "Glass": BlockGlass blockGlass = new BlockGlass(); blockGlass.upsideDown = upsideDown; tile = blockGlass.TexturePosition(direction); return(tile); case "WhiteWood": BlockWhiteWood blockWhiteWood = new BlockWhiteWood(); blockWhiteWood.upsideDown = upsideDown; tile = blockWhiteWood.TexturePosition(direction); return(tile); case "Apple": BlockApple blockApple = new BlockApple(); blockApple.upsideDown = upsideDown; tile = blockApple.TexturePosition(direction); return(tile); case "Alphabet": BlockAlphabet blockAlphabet = new BlockAlphabet(); blockAlphabet.upsideDown = upsideDown; tile = blockAlphabet.TexturePosition(direction); return(tile); case "Amazon": BlockAmazon blockAmazon = new BlockAmazon(); blockAmazon.upsideDown = upsideDown; tile = blockAmazon.TexturePosition(direction); return(tile); case "Facebook": BlockFacebook blockFacebook = new BlockFacebook(); blockFacebook.upsideDown = upsideDown; tile = blockFacebook.TexturePosition(direction); return(tile); case "IBM": BlockIBM blockIBM = new BlockIBM(); blockIBM.upsideDown = upsideDown; tile = blockIBM.TexturePosition(direction); return(tile); case "Intel": BlockIntel blockIntel = new BlockIntel(); blockIntel.upsideDown = upsideDown; tile = blockIntel.TexturePosition(direction); return(tile); case "Microsoft": BlockMicrosoft blockMicrosoft = new BlockMicrosoft(); blockMicrosoft.upsideDown = upsideDown; tile = blockMicrosoft.TexturePosition(direction); return(tile); case "Netflix": BlockNetflix blockNetflix = new BlockNetflix(); blockNetflix.upsideDown = upsideDown; tile = blockNetflix.TexturePosition(direction); return(tile); case "Twitter": BlockTwitter blockTwitter = new BlockTwitter(); blockTwitter.upsideDown = upsideDown; tile = blockTwitter.TexturePosition(direction); return(tile); case "Yahoo": BlockYahoo blockYahoo = new BlockYahoo(); blockYahoo.upsideDown = upsideDown; tile = blockYahoo.TexturePosition(direction); return(tile); case "Leaves0": BlockLeaves0 blockLeaves0 = new BlockLeaves0(); blockLeaves0.upsideDown = upsideDown; tile = blockLeaves0.TexturePosition(direction); return(tile); case "Leaves1": BlockLeaves1 blockLeaves1 = new BlockLeaves1(); blockLeaves1.upsideDown = upsideDown; tile = blockLeaves1.TexturePosition(direction); return(tile); case "Leaves2": BlockLeaves2 blockLeaves2 = new BlockLeaves2(); blockLeaves2.upsideDown = upsideDown; tile = blockLeaves2.TexturePosition(direction); return(tile); case "Leaves3": BlockLeaves3 blockLeaves3 = new BlockLeaves3(); blockLeaves3.upsideDown = upsideDown; tile = blockLeaves3.TexturePosition(direction); return(tile); case "Leaves4": BlockLeaves4 blockLeaves4 = new BlockLeaves4(); blockLeaves4.upsideDown = upsideDown; tile = blockLeaves4.TexturePosition(direction); return(tile); } //just in case it's not registered Block blockAir = new BlockAir(); tile = blockAir.TexturePosition(direction); return(tile); }