public static void HandleLearnTalents(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;
            var talentSpells = new List<uint>();

            BitUnpack BitUnpack = new BitUnpack(packet);

            uint talentCount = BitUnpack.GetBits<uint>(23);

            for (int i = 0; i < talentCount; i++)
            {
                var talentId = packet.Read<ushort>();

                SpecializationMgr.AddTalent(pChar, pChar.ActiveSpecGroup, talentId, true);

                talentSpells.Add(CliDB.Talent.Single(talent => talent.Id == talentId).SpellId);
            }

            HandleUpdateTalentData(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.SpellCritPercentage + 0, SpecializationMgr.GetUnspentTalentRowCount(pChar), 0);
            ObjectHandler.HandleUpdateObjectValues(ref session);

            foreach (var talentSpell in talentSpells)
                SpellHandler.HandleLearnedSpells(ref session, new List<uint>(1) { talentSpell });

            Log.Message(LogType.Debug, "Character (Guid: {0}) learned {1} talents.", pChar.Guid, talentCount);
        }
        public static void HandlePlayerLogin(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask  = { 5, 7, 6, 1, 2, 3, 4, 0 };
            byte[] guidBytes = { 6, 4, 3, 5, 0, 2, 7, 1 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);

            Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid);

            WorldMgr.AddSession(guid, ref session);
            WorldMgr.WriteAccountData(AccountDataMasks.CharacterCacheMask, ref session);

            MiscHandler.HandleMessageOfTheDay(ref session);
            SpellHandler.HandleSendKnownSpells(ref session);

            if (session.Character.LoginCinematic)
            {
                CinematicHandler.HandleStartCinematic(ref session);
            }

            ObjectHandler.HandleUpdateObject(ref session);
        }
Beispiel #3
0
        public static void HandleLearnTalents(ref PacketReader packet, ref WorldClass session)
        {
            var pChar        = session.Character;
            var talentSpells = new List <uint>();

            BitUnpack BitUnpack = new BitUnpack(packet);

            uint talentCount = BitUnpack.GetBits <uint>(23);

            for (int i = 0; i < talentCount; i++)
            {
                var talentId = packet.Read <ushort>();

                SpecializationMgr.AddTalent(pChar, pChar.ActiveSpecGroup, talentId, true);

                talentSpells.Add(CliDB.Talent.Single(talent => talent.Id == talentId).SpellId);
            }

            HandleUpdateTalentData(ref session);

            pChar.SetUpdateField <Int32>((int)PlayerFields.SpellCritPercentage + 0, SpecializationMgr.GetUnspentTalentRowCount(pChar), 0);
            ObjectHandler.HandleUpdateObjectValues(ref session);

            foreach (var talentSpell in talentSpells)
            {
                SpellHandler.HandleLearnedSpells(ref session, new List <uint>(1)
                {
                    talentSpell
                });
            }

            Log.Message(LogType.DEBUG, "Character (Guid: {0}) learned {1} talents.", pChar.Guid, talentCount);
        }
Beispiel #4
0
        public static void HandleSetSelection(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask  = { 2, 6, 1, 7, 4, 5, 3, 0 };
            byte[] guidBytes = { 0, 6, 3, 2, 1, 4, 7, 5 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong fullGuid = GuidUnpacker.GetPackedValue(guidMask, guidBytes);
            ulong guid     = SmartGuid.GetGuid(fullGuid);

            if (session.Character != null)
            {
                var sess = WorldMgr.GetSession(session.Character.Guid);

                if (sess != null)
                {
                    sess.Character.TargetGuid = fullGuid;
                }

                if (guid == 0)
                {
                    Log.Message(LogType.DEBUG, "Character (Guid: {0}) removed current selection.", session.Character.Guid);
                }
                else
                {
                    Log.Message(LogType.DEBUG, "Character (Guid: {0}) selected a {1} (Guid: {2}, Id: {3}).", session.Character.Guid, SmartGuid.GetGuidType(fullGuid), guid, SmartGuid.GetId(fullGuid));
                }
            }
        }
        public static void HandlePlayerLogin(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask  = { 1, 0, 7, 2, 5, 6, 4, 3 };
            byte[] guidBytes = { 7, 6, 0, 1, 4, 3, 2, 5 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            var unknown = packet.Read <float>();
            var guid    = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            Log.Message(LogType.Debug, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid);

            if (!WorldMgr.AddSession(guid, ref session))
            {
                Log.Message(LogType.Error, "A Character with Guid: {0} is already logged in", guid);
                return;
            }

            WorldMgr.WriteAccountDataTimes(AccountDataMasks.CharacterCacheMask, ref session);

            MiscHandler.HandleMessageOfTheDay(ref session);
            TimeHandler.HandleLoginSetTimeSpeed(ref session);
            SpecializationHandler.HandleUpdateTalentData(ref session);
            SpellHandler.HandleSendKnownSpells(ref session);
            MiscHandler.HandleUpdateActionButtons(ref session);

            if (session.Character.LoginCinematic)
            {
                CinematicHandler.HandleStartCinematic(ref session);
            }

            ObjectHandler.HandleUpdateObjectCreate(ref session);
        }
Beispiel #6
0
        public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read <int>();

            var nameLength    = BitUnpack.GetBits <byte>(9);
            var messageLength = BitUnpack.GetBits <byte>(8);

            string message      = packet.ReadString(messageLength);
            string receiverName = packet.ReadString(nameLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            if (rSession == null)
            {
                return;
            }

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageWhisperInform, message, false, true);

            SendMessage(ref session, chatMessage, rSession);

            chatMessage = new ChatMessageValues(MessageType.ChatMessageWhisper, message, false, true);
            SendMessage(ref rSession, chatMessage, session);
        }
        //[Opcode(ClientMessage.LearnTalents, "16357")]
        public static void HandleLearnTalents(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;
            var talentSpells = new List<uint>();

            BitUnpack BitUnpack = new BitUnpack(packet);

            uint talentCount = BitUnpack.GetBits<uint>(25);

            for (int i = 0; i < talentCount; i++)
            {
                var talentId = packet.ReadUInt16();
                SpecializationMgr.AddTalent(pChar, pChar.ActiveSpecGroup, talentId, true);

                talentSpells.Add(DBCStorage.TalentStorage.LookupByKey(talentId).SpellId);
            }

            HandleTalentUpdate(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.SpellCritPercentage + 0, SpecializationMgr.GetUnspentTalentRowCount(pChar), 0);
            ObjectHandler.HandleUpdateObjectValues(ref session);

            // we need to send a single packet for every talent spell - stupid blizz
            foreach (var talentSpell in talentSpells)
                SpellHandler.HandleLearnedSpells(ref session, new List<uint>(1) { talentSpell });

            Log.Message(LogType.DEBUG, "Character (Guid: {0}) learned {1} talents.", pChar.Guid, talentCount);
        }
Beispiel #8
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        public static void HandleSetActionButton(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;

            byte[] actionMask  = { 5, 2, 6, 7, 1, 4, 0, 3 };
            byte[] actionBytes = { 4, 3, 2, 0, 5, 7, 6, 1 };

            var slotId = packet.ReadByte();

            BitUnpack actionUnpacker = new BitUnpack(packet);

            var actionId = actionUnpacker.GetPackedValue(actionMask, actionBytes);

            if (actionId == 0)
            {
                var action = pChar.ActionButtons.Where(button => button.SlotId == slotId && button.SpecGroup == pChar.ActiveSpecGroup).Select(button => button).First();
                ActionMgr.RemoveActionButton(pChar, action, true);
                Log.Message(LogType.DEBUG, "Character (Guid: {0}) removed action button {1} from slot {2}.", pChar.Guid, actionId, slotId);
                return;
            }

            var newAction = new ActionButton
            {
                Action    = actionId,
                SlotId    = slotId,
                SpecGroup = pChar.ActiveSpecGroup
            };

            ActionMgr.AddActionButton(pChar, newAction, true);
            Log.Message(LogType.DEBUG, "Character (Guid: {0}) added action button {1} to slot {2}.", pChar.Guid, actionId, slotId);
        }
        public static void HandlePlayerLogin(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask  = { 6, 3, 0, 5, 7, 2, 1, 4 };
            byte[] guidBytes = { 1, 0, 3, 2, 4, 7, 5, 6 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);

            Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid, ref session);
            WorldMgr.Session  = session;

            SpellMgr.LoadSpells();
            WorldMgr.WriteAccountData(AccountDataMasks.CharacterCacheMask, ref session);

            PacketWriter motd = new PacketWriter(LegacyMessage.MessageOfTheDay);

            motd.WriteUInt32(3);

            motd.WriteCString("Arctium MoP test");
            motd.WriteCString("Welcome to our MoP server test.");
            motd.WriteCString("Your development team =)");
            session.Send(motd);

            SpellHandler.SendSendKnownSpells();
            UpdateHandler.HandleUpdateObject(ref packet, ref session);
        }
        public static void HandleCreateCharacter(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(1);

            var facialHair = packet.ReadByte();
            var skin = packet.ReadByte();
            var race = packet.ReadByte();
            var hairStyle = packet.ReadByte();
            var pClass = packet.ReadByte();
            var face = packet.ReadByte();
            var gender = packet.ReadByte();
            var hairColor = packet.ReadByte();

            var nameLength  = BitUnpack.GetBits<uint>(6);
            var hasUnknown = BitUnpack.GetBit();
            var name        = Character.NormalizeName(packet.ReadString(nameLength));

            if (hasUnknown)
                packet.ReadUInt32();

            var result      = DB.Characters.Select("SELECT * from characters WHERE name = ?", name);
            var createChar  = new PacketWriter(ServerMessage.CreateChar);

            if (result.Count != 0)
            {
                // Name already in use
                createChar.WriteUInt8(0x32);
                session.Send(ref createChar);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = ? AND class = ?", race, pClass);
            if (result.Count == 0)
            {
                createChar.WriteUInt8(0x31);
                session.Send(ref createChar);
                return;
            }

            var map  = result.Read<uint>(0, "map");
            var zone = result.Read<uint>(0, "zone");
            var posX = result.Read<float>(0, "posX");
            var posY = result.Read<float>(0, "posY");
            var posZ = result.Read<float>(0, "posZ");
            var posO = result.Read<float>(0, "posO");

            // Allow declined names for now
            var characterFlags = CharacterFlag.Decline;

            DB.Characters.Execute("INSERT INTO characters (name, accountid, realmId, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair, characterFlags) VALUES (" +
                                  "?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
                                  name, session.Account.Id, WorldConfig.RealmId, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair, characterFlags);

            // Success
            createChar.WriteUInt8(0x2F);
            session.Send(ref createChar);
        }
Beispiel #11
0
        public static void HandleChatMessageYell(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);
            SendMessageByType(ref session, MessageType.ChatMessageYell, language, chatMessage);
        }
Beispiel #12
0
        public static void HandleLoadingScreenNotify(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            uint mapId = packet.Read<uint>();
            bool loadingScreenState = BitUnpack.GetBit();

            Log.Message(LogType.Debug, "Loading screen for map '{0}' is {1}.", mapId, loadingScreenState ? "enabled" : "disabled");
        }
Beispiel #13
0
        public static void HandleLoadingScreenNotify(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            uint mapId = packet.Read <uint>();
            bool loadingScreenState = BitUnpack.GetBit();

            Log.Message(LogType.DEBUG, "Loading screen for map '{0}' is {1}.", mapId, loadingScreenState ? "enabled" : "disabled");
        }
Beispiel #14
0
        public static void HandleObjectUpdateFailed(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 6, 1, 7, 5, 0, 4, 2, 3 };
            byte[] guidBytes = { 2, 3, 7, 4, 5, 1, 0, 6 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            Log.Message(LogType.DEBUG, "ObjectUpdate failed for object with Guid {0}", guid);
        }
Beispiel #15
0
        public static void HandleChatMessageYell(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int       language  = packet.ReadInt32();

            uint   messageLength = BitUnpack.GetBits <uint>(9);
            string chatMessage   = packet.ReadString(messageLength);

            SendMessageByType(ref session, MessageType.ChatMessageYell, language, chatMessage);
        }
Beispiel #16
0
        public static void HandleObjectUpdateFailed(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask = { 7, 0, 2, 3, 1, 4, 6, 5 };
            byte[] guidBytes = { 1, 2, 5, 0, 3, 4, 6, 7 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetPackedValue(guidMask, guidBytes);
            Log.Message(LogType.Debug, "ObjectUpdate failed for object with Guid {0}", guid);
        }
        public static void HandleCreateCharacter(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var hairStyle  = packet.ReadByte();
            var gender     = packet.ReadByte();
            var race       = packet.ReadByte();
            var hairColor  = packet.ReadByte();
            var pClass     = packet.ReadByte();
            var facialHair = packet.ReadByte();

            packet.ReadByte();                      // Always 0
            var skin = packet.ReadByte();
            var face = packet.ReadByte();

            var nameLength = BitUnpack.GetBits <uint>(7);
            var name       = Character.NormalizeName(packet.ReadString(nameLength));

            var result     = DB.Characters.Select("SELECT * from characters WHERE name = ?", name);
            var createChar = new PacketWriter(ServerMessage.CreateChar);

            if (result.Count != 0)
            {
                // Name already in use
                createChar.WriteUInt8(0x32);
                session.Send(ref createChar);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = ? AND class = ?", race, pClass);
            if (result.Count == 0)
            {
                createChar.WriteUInt8(0x31);
                session.Send(ref createChar);
                return;
            }

            var map  = result.Read <uint>(0, "map");
            var zone = result.Read <uint>(0, "zone");
            var posX = result.Read <float>(0, "posX");
            var posY = result.Read <float>(0, "posY");
            var posZ = result.Read <float>(0, "posZ");
            var posO = result.Read <float>(0, "posO");

            // Allow declined names for now
            var characterFlags = CharacterFlag.Decline;

            DB.Characters.Execute("INSERT INTO characters (name, accountid, realmId, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair, characterFlags) VALUES (" +
                                  "?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
                                  name, session.Account.Id, WorldConfig.RealmId, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair, characterFlags);

            // Success
            createChar.WriteUInt8(0x2F);
            session.Send(ref createChar);
        }
Beispiel #18
0
        public static void HandleTalkToGossip(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 3, 1, 7, 4, 6, 0, 2, 5 };
            byte[] guidBytes = { 0, 1, 7, 6, 5, 2, 4, 3 };

            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);
            var gossipData = GossipMgr.GetGossip<Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter gossipMessage = new PacketWriter(ServerMessage.GossipMessage);
                BitPack BitPack = new BitPack(gossipMessage, guid);

                BitPack.WriteGuidMask(0, 1);
                BitPack.Write(0, 19);           // gossipData.QuestsCount
                BitPack.WriteGuidMask(2);
                BitPack.Write(0, 20);           // gossipData.OptionsCount

                // QuestsCount not supported.
                // for (int i = 0; i < gossipData.QuestsCount; i++)

                BitPack.WriteGuidMask(3);

                // OptionsCount not supported.
                // for (int i = 0; i < gossipData.OptionsCount; i++)

                BitPack.WriteGuidMask(5, 4, 6, 7);

                BitPack.Flush();

                BitPack.WriteGuidBytes(6);

                // OptionsCount not supported.
                // for (int i = 0; i < gossipData.OptionsCount; i++)

                BitPack.WriteGuidBytes(0);

                // QuestsCount not supported.
                // for (int i = 0; i < gossipData.QuestsCount; i++)

                gossipMessage.WriteInt32(gossipData.Id);

                BitPack.WriteGuidBytes(4, 3);

                gossipMessage.WriteInt32(gossipData.FriendshipFactionID);
                gossipMessage.WriteInt32(gossipData.TextID);

                BitPack.WriteGuidBytes(7, 1, 5, 1);

                session.Send(ref gossipMessage);
            }
        }
Beispiel #19
0
        public static void HandleTalkToGossip(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask  = { 3, 1, 7, 4, 6, 0, 2, 5 };
            byte[] guidBytes = { 0, 1, 7, 6, 5, 2, 4, 3 };

            var guid       = BitUnpack.GetPackedValue(guidMask, guidBytes);
            var gossipData = GossipMgr.GetGossip <Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter gossipMessage = new PacketWriter(ServerMessage.GossipMessage);
                BitPack      BitPack       = new BitPack(gossipMessage, guid);

                BitPack.WriteGuidMask(0, 1);
                BitPack.Write(0, 19);           // gossipData.QuestsCount
                BitPack.WriteGuidMask(2);
                BitPack.Write(0, 20);           // gossipData.OptionsCount

                // QuestsCount not supported.
                // for (int i = 0; i < gossipData.QuestsCount; i++)

                BitPack.WriteGuidMask(3);

                // OptionsCount not supported.
                // for (int i = 0; i < gossipData.OptionsCount; i++)

                BitPack.WriteGuidMask(5, 4, 6, 7);

                BitPack.Flush();

                BitPack.WriteGuidBytes(6);

                // OptionsCount not supported.
                // for (int i = 0; i < gossipData.OptionsCount; i++)

                BitPack.WriteGuidBytes(0);

                // QuestsCount not supported.
                // for (int i = 0; i < gossipData.QuestsCount; i++)

                gossipMessage.WriteInt32(gossipData.Id);

                BitPack.WriteGuidBytes(4, 3);

                gossipMessage.WriteInt32(gossipData.FriendshipFactionID);
                gossipMessage.WriteInt32(gossipData.TextID);

                BitPack.WriteGuidBytes(7, 1, 5, 1);

                session.Send(ref gossipMessage);
            }
        }
Beispiel #20
0
        public static void HandleObjectUpdateFailed(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask  = { 7, 0, 2, 3, 1, 4, 6, 5 };
            byte[] guidBytes = { 1, 2, 5, 0, 3, 4, 6, 7 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            Log.Message(LogType.Debug, "ObjectUpdate failed for object with Guid {0}", guid);
        }
Beispiel #21
0
        public static void HandleObjectUpdateFailed(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask  = { 6, 1, 7, 5, 0, 4, 2, 3 };
            byte[] guidBytes = { 2, 3, 7, 4, 5, 1, 0, 6 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            Log.Message(LogType.DEBUG, "ObjectUpdate failed for object with Guid {0}", guid);
        }
Beispiel #22
0
        public static void HandleRequestCharCreate(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte gender    = packet.ReadByte();
            byte hairColor = packet.ReadByte();

            packet.ReadByte();                      // Always 0
            byte race       = packet.ReadByte();
            byte pClass     = packet.ReadByte();
            byte face       = packet.ReadByte();
            byte facialHair = packet.ReadByte();
            byte skin       = packet.ReadByte();
            byte hairStyle  = packet.ReadByte();

            uint   nameLength = BitUnpack.GetNameLength <uint>(7);
            string name       = packet.ReadString(nameLength);

            SQLResult    result = DB.Characters.Select("SELECT * from characters WHERE name = '{0}'", name);
            PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate);

            if (result.Count != 0)
            {
                // Name already in use
                writer.WriteUInt8(0x32);
                session.Send(writer);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = {0} AND class = {1}", race, pClass);
            if (result.Count == 0)
            {
                writer.WriteUInt8(0x31);
                session.Send(writer);
                return;
            }

            uint  map  = result.Read <uint>(0, "map");
            uint  zone = result.Read <uint>(0, "zone");
            float posX = result.Read <float>(0, "posX");
            float posY = result.Read <float>(0, "posY");
            float posZ = result.Read <float>(0, "posZ");
            float posO = result.Read <float>(0, "posO");

            DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair) VALUES (" +
                                  "'{0}', {1}, {2}, {3}, {4}, {5}, {6}, {7}, '{8}', '{9}', '{10}', '{11}', {12}, {13}, {14}, {15})",
                                  name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair);

            // Success
            writer.WriteUInt8(0x2F);
            session.Send(writer);
        }
Beispiel #23
0
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            if (ChatCommandParser.CheckForCommand(chatMessage))
                ChatCommandParser.ExecuteChatHandler(chatMessage, ref session);
            else
                SendMessageByType(ref session, MessageType.ChatMessageSay, language, chatMessage);
        }
Beispiel #24
0
        public static void HandleChatMessageYell(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read<int>();

            var messageLength = packet.ReadByte();
            var message = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageYell, message, true, true);
            chatMessage.Language = (byte)language;

            SendMessage(ref session, chatMessage);
        }
Beispiel #25
0
        public static void HandleQueryPlayerName(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask  = { 2, 1, 5, 7, 4, 3, 6, 0 };
            byte[] guidBytes = { 3, 2, 6, 1, 0, 4, 5, 7 };

            uint  realmId = packet.Read <uint>();
            ulong guid    = BitUnpack.GetPackedValue(guidMask, guidBytes);

            var pSession = WorldMgr.GetSession(guid);

            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack      BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(7, 3, 0, 2, 1, 6);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(2, 7);

                    queryPlayerNameResponse.WriteUInt8(0);

                    BitPack.WriteGuidBytes(5, 6, 4, 1);

                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(realmId);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);

                    BitPack.WriteGuidBytes(3, 0);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
Beispiel #26
0
        public static void HandleObjectUpdateFailed(ref PacketReader packet, WorldClass session)
        {
            byte[] expr_06 = new byte[8];
            ObjectHandler.smethod_5(expr_06, fieldof(< PrivateImplementationDetails >.F33CCE85FC4963E786F0E3E51BF6D41F7DF910C5).FieldHandle);
            byte[] mask = expr_06;
            while (true)
            {
IL_A7:
                uint arg_87_0 = 1795528629u;
                while (true)
                {
                    uint num;
                    switch ((num = (arg_87_0 ^ 1171644517u)) % 5u)
                    {
                    case 0u:
                        goto IL_A7;

                    case 1u:
                    {
                        byte[] expr_69 = new byte[8];
                        ObjectHandler.smethod_5(expr_69, fieldof(< PrivateImplementationDetails >.F194F7A523191120A0E0795F84A21254E1B48C5F).FieldHandle);
                        byte[] bytes = expr_69;
                        arg_87_0 = (num * 2480489431u ^ 3809568048u);
                        continue;
                    }

                    case 2u:
                    {
                        byte[] bytes;
                        ulong  packedValue = new BitUnpack(packet).GetPackedValue(mask, bytes);
                        arg_87_0 = (num * 2972380924u ^ 2047378812u);
                        continue;
                    }

                    case 4u:
                    {
                        ulong packedValue;
                        Log.Message(LogType.Debug, Module.smethod_33 <string>(2827741252u), new object[]
                            {
                                packedValue
                            });
                        arg_87_0 = (num * 1499607034u ^ 1240785080u);
                        continue;
                    }
                    }
                    return;
                }
            }
        }
Beispiel #27
0
        public static void HandleChatMessageYell(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read <int>();

            var messageLength = packet.ReadByte();
            var message       = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageYell, message, true, true);

            chatMessage.Language = (byte)language;

            SendMessage(ref session, chatMessage);
        }
Beispiel #28
0
        public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            uint nameLength = BitUnpack.GetNameLength<uint>(9);

            string chatMessage = packet.ReadString(messageLength);
            string receiverName = packet.ReadString(nameLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage);
            SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage);
        }
Beispiel #29
0
        public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int       language  = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits <uint>(9);
            uint nameLength    = BitUnpack.GetNameLength <uint>(9);

            string chatMessage  = packet.ReadString(messageLength);
            string receiverName = packet.ReadString(nameLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage);
            SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage);
        }
Beispiel #30
0
        public static void HandleChatMessageSay(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read<int>();

            var messageLength = BitUnpack.GetBits<byte>(8);
            var message = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageSay, message, true, true);
            chatMessage.Language = (byte)language;

            if (ChatCommandParser.CheckForCommand(message))
                ChatCommandParser.ExecuteChatHandler(message, session);
            else
                SendMessage(ref session, chatMessage);
        }
Beispiel #31
0
        public static void HandleCharDelete(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask     = { 7, 0, 4, 1, 6, 5, 3, 2 };
            byte[] guidBytes    = { 6, 7, 5, 0, 4, 2, 3, 1 };

            var GuidUnpacker    = new BitUnpack(packet);
            var guid            = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x48);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
Beispiel #32
0
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int       language  = packet.ReadInt32();

            uint   messageLength = BitUnpack.GetBits <uint>(9);
            string chatMessage   = packet.ReadString(messageLength);

            if (chatMessage.StartsWith("!"))
            {
                WorldMgr.Session = session;
                ChatCommandParser.ExecuteChatHandler(chatMessage);
            }
            else
            {
                SendMessageByType(ref session, MessageType.ChatMessageSay, language, chatMessage);
            }
        }
        public static void HandleCharDelete(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask  = { 5, 6, 1, 0, 3, 4, 2, 7 };
            byte[] guidBytes = { 2, 0, 4, 1, 5, 3, 7, 6 };

            var GuidUnpacker = new BitUnpack(packet);
            var guid         = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x47);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
Beispiel #34
0
        public static void HandleCliQueryNPCText(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask  = { 5, 2, 7, 3, 4, 0, 6, 1 };
            byte[] guidBytes = { 0, 7, 1, 4, 3, 5, 2, 6 };

            var gossipTextId = packet.Read <int>();
            var guid         = BitUnpack.GetPackedValue(guidMask, guidBytes);

            var gossipData = GossipMgr.GetGossip <Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter queryNPCTextResponse = new PacketWriter(ServerMessage.QueryNPCTextResponse);
                BitPack      BitPack = new BitPack(queryNPCTextResponse);

                BitPack.Write(1);
                BitPack.Flush();

                queryNPCTextResponse.WriteInt32(gossipTextId);
                queryNPCTextResponse.WriteInt32(0);

                queryNPCTextResponse.WriteFloat(1);

                for (int i = 0; i < 7; i++)
                {
                    queryNPCTextResponse.WriteUInt32(0);
                }

                queryNPCTextResponse.WriteInt32(gossipData.BroadCastText.Id);

                for (int i = 0; i < 7; i++)
                {
                    queryNPCTextResponse.WriteUInt32(0);
                }


                var size = (uint)queryNPCTextResponse.BaseStream.Length - 13;
                queryNPCTextResponse.WriteUInt32Pos(size, 9);

                session.Send(ref queryNPCTextResponse);
            }
        }
Beispiel #35
0
        public static void HandleTalkToGossip(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 7, 3, 6, 5, 2, 1, 4, 0 };
            byte[] guidBytes = { 3, 4, 6, 1, 0, 2, 7, 5 };

            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);
            var gossipData = GossipMgr.GetGossip<Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter gossipMessage = new PacketWriter(ServerMessage.GossipMessage);
                BitPack BitPack = new BitPack(gossipMessage, guid);

                BitPack.WriteGuidMask(7, 6, 0);
                BitPack.Write(0, 19);              // gossipData.QuestsCount
                BitPack.WriteGuidMask(4, 3, 2);
                BitPack.Write(0, 20);              // gossipData.OptionsCount
                BitPack.WriteGuidMask(1, 5);

                BitPack.Flush();

                BitPack.WriteGuidBytes(2, 7);

                gossipMessage.WriteInt32(gossipData.FriendshipFactionID);

                BitPack.WriteGuidBytes(3, 1);

                gossipMessage.WriteInt32(gossipData.TextID);

                BitPack.WriteGuidBytes(5);

                gossipMessage.WriteInt32(gossipData.Id);

                BitPack.WriteGuidBytes(6, 4, 0);

                session.Send(ref gossipMessage);
            }
        }
        public static void HandleCharDelete(ref PacketReader packet, ref WorldClass session)
        {
            bool[] guidMask = new bool[8];
            byte[] guidBytes = new byte[8];

            BitUnpack BitUnpack = new BitUnpack(packet);

            guidMask[2] = BitUnpack.GetBit();
            guidMask[1] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();

            var unknown = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();
            guidMask[0] = BitUnpack.GetBit();
            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x47);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
        public static void HandleCliQueryNPCText(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 5, 1, 4, 3, 2, 0, 7, 6 };
            byte[] guidBytes = { 3, 1, 4, 6, 2, 0, 5, 7 };

            var gossipTextId = packet.Read<int>();
            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            var gossipData = GossipMgr.GetGossip<Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter queryNPCTextResponse = new PacketWriter(ServerMessage.QueryNPCTextResponse);
                BitPack BitPack = new BitPack(queryNPCTextResponse);

                queryNPCTextResponse.WriteInt32(0);
                queryNPCTextResponse.WriteFloat(1);

                for (int i = 0; i < 7; i++)
                    queryNPCTextResponse.WriteUInt32(0);

                queryNPCTextResponse.WriteInt32(gossipData.BroadCastText.Id);

                for (int i = 0; i < 7; i++)
                    queryNPCTextResponse.WriteUInt32(0);

                var size = (uint)queryNPCTextResponse.BaseStream.Length - 8;

                queryNPCTextResponse.WriteUInt32Pos(size, 4);
                queryNPCTextResponse.WriteInt8(0);
                queryNPCTextResponse.WriteInt32(gossipTextId);

                BitPack.Write(1);
                BitPack.Flush();

                session.Send(ref queryNPCTextResponse);
            }
        }
Beispiel #38
0
        public static void HandleTalkToGossip(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask  = { 7, 3, 6, 5, 2, 1, 4, 0 };
            byte[] guidBytes = { 3, 4, 6, 1, 0, 2, 7, 5 };

            var guid       = BitUnpack.GetPackedValue(guidMask, guidBytes);
            var gossipData = GossipMgr.GetGossip <Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter gossipMessage = new PacketWriter(ServerMessage.GossipMessage);
                BitPack      BitPack       = new BitPack(gossipMessage, guid);

                BitPack.WriteGuidMask(7, 6, 0);
                BitPack.Write(0, 19);              // gossipData.QuestsCount
                BitPack.WriteGuidMask(4, 3, 2);
                BitPack.Write(0, 20);              // gossipData.OptionsCount
                BitPack.WriteGuidMask(1, 5);

                BitPack.Flush();

                BitPack.WriteGuidBytes(2, 7);

                gossipMessage.WriteInt32(gossipData.FriendshipFactionID);

                BitPack.WriteGuidBytes(3, 1);

                gossipMessage.WriteInt32(gossipData.TextID);

                BitPack.WriteGuidBytes(5);

                gossipMessage.WriteInt32(gossipData.Id);

                BitPack.WriteGuidBytes(6, 4, 0);

                session.Send(ref gossipMessage);
            }
        }
Beispiel #39
0
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read <int>();

            var messageLength = BitUnpack.GetBits <byte>(8);
            var message       = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageSay, message, true, true);

            chatMessage.Language = (byte)language;

            if (ChatCommandParser.CheckForCommand(message))
            {
                ChatCommandParser.ExecuteChatHandler(message, session);
            }
            else
            {
                SendMessage(ref session, chatMessage);
            }
        }
Beispiel #40
0
        public static void HandleChatMessageWhisper(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read<int>();

            var nameLength = BitUnpack.GetBits<byte>(9);
            var messageLength = BitUnpack.GetBits<byte>(8);

            string receiverName = packet.ReadString(nameLength);
            string message = packet.ReadString(messageLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            if (rSession == null)
                return;

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageWhisperInform, message, false, true);
            SendMessage(ref session, chatMessage, rSession);

            chatMessage = new ChatMessageValues(MessageType.ChatMessageWhisper, message, false, true);
            SendMessage(ref rSession, chatMessage, session);
        }
Beispiel #41
0
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);

            ulong guid = WorldMgr.Session.Character.Guid;

            messageChat.WriteUInt8(1);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(messageLength + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(messageChat);
        }
Beispiel #42
0
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);

            ulong guid = WorldMgr.Session.Character.Guid;

            messageChat.WriteUInt8(1);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(messageLength + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(messageChat);
        }
Beispiel #43
0
        public static void HandleMoveSetFly(ref PacketReader packet, WorldClass session)
        {
            ObjectMovementValues movementValues = new ObjectMovementValues();
            BitUnpack BitUnpack = new BitUnpack(packet);

            var guidMask = new bool[8];
            var guidBytes = new byte[8];

            Vector4 vector = new Vector4()
            {
                Y = packet.Read<float>(),
                X = packet.Read<float>(),
                Z = packet.Read<float>(),
            };

            movementValues.IsFallingOrJumping = BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            movementValues.HasMovementFlags2 = !BitUnpack.GetBit();

            guidMask[6] = BitUnpack.GetBit();

            movementValues.HasMovementFlags = !BitUnpack.GetBit();

            var Unknown = BitUnpack.GetBit();

            guidMask[2] = BitUnpack.GetBit();

            movementValues.HasRotation = !BitUnpack.GetBit();

            var Unknown2 = !BitUnpack.GetBit();

            var HasSplineElevation = !BitUnpack.GetBit();

            movementValues.IsTransport = BitUnpack.GetBit();

            guidMask[1] = BitUnpack.GetBit();

            guidMask[5] = BitUnpack.GetBit();

            var HasPitch = !BitUnpack.GetBit();

            var Unknown4 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            var HasTime = !BitUnpack.GetBit();

            var counter = BitUnpack.GetBits<uint>(22);

            var Unknown3 = BitUnpack.GetBit();

            guidMask[7] = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();

            if (movementValues.IsFallingOrJumping)
                movementValues.HasJumpData = BitUnpack.GetBit();

            if (movementValues.HasMovementFlags)
                movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30);

            if (movementValues.HasMovementFlags2)
                movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13);

            for (int i = 0; i < counter; i++)
                packet.Read<uint>();

            if (guidMask[4])
                guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[2])
                guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[6])
                guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[3])
                guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[0])
                guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[7])
                guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[1])
                guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[5])
                guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);

            if (Unknown2)
                packet.Read<uint>();

            if (movementValues.IsFallingOrJumping)
            {
                if (movementValues.HasJumpData)
                {
                    movementValues.Sin = packet.Read<float>();
                    movementValues.CurrentSpeed = packet.Read<float>();
                    movementValues.Cos = packet.Read<float>();
                }

                movementValues.FallTime = packet.Read<uint>();
                movementValues.JumpVelocity = packet.Read<float>();
            }

            if (HasSplineElevation)
                packet.Read<float>();

            if (movementValues.HasRotation)
                vector.O = packet.Read<float>();

            if (HasTime)
                movementValues.Time = packet.Read<uint>();

            if (HasPitch)
                packet.Read<float>();

            var guid = BitConverter.ToUInt64(guidBytes, 0);
            HandleMoveUpdate(guid, movementValues, vector);
        }
Beispiel #44
0
        public static void HandleChatMessageSay(ref PacketReader packet, WorldClass session)
        {
            BitUnpack         arg_0F_0 = new BitUnpack(packet);
            int               num      = packet.Read <int>();
            int               num2     = (int)arg_0F_0.GetBits <byte>(8) << 1;
            bool              bit      = arg_0F_0.GetBit();
            ChatMessageValues chatMessageValues;

            while (true)
            {
IL_10D:
                uint arg_E0_0 = 325641967u;
                while (true)
                {
                    uint num3;
                    switch ((num3 = (arg_E0_0 ^ 1114592966u)) % 8u)
                    {
                    case 0u:
                        goto IL_10D;

                    case 1u:
                    {
                        string text = packet.ReadString((uint)(bit ? ((byte)num2 + 1) : ((byte)num2)));
                        arg_E0_0 = 1695780296u;
                        continue;
                    }

                    case 2u:
                        return;

                    case 3u:
                    {
                        string text;
                        arg_E0_0 = ((ChatCommandParser.CheckForCommand(text) ? 3993131816u : 2950447498u) ^ num3 * 3295186339u);
                        continue;
                    }

                    case 4u:
                    {
                        string text;
                        ChatCommandParser.ExecuteChatHandler2(text, Manager.WorldMgr.GetSession2(session.Character.Guid));
                        arg_E0_0 = (num3 * 451064634u ^ 332353724u);
                        continue;
                    }

                    case 6u:
                    {
                        string text;
                        chatMessageValues          = new ChatMessageValues(MessageType.ChatMessageSay, text, true, true, session.Character.Name);
                        chatMessageValues.Language = (byte)num;
                        arg_E0_0 = (num3 * 3671775661u ^ 3376883115u);
                        continue;
                    }

                    case 7u:
                    {
                        string text;
                        ChatCommandParser.ExecuteChatHandler(text, session);
                        arg_E0_0 = (num3 * 3654367289u ^ 3353498485u);
                        continue;
                    }
                    }
                    goto Block_3;
                }
            }
Block_3:
            ChatHandler.SendMessage(ref session, chatMessageValues, null);
        }
Beispiel #45
0
        public static void HandlePlayerMove(ref PacketReader packet, WorldClass session)
        {
            ObjectMovementValues movementValues = new ObjectMovementValues();
            BitUnpack            BitUnpack      = new BitUnpack(packet);

            var guidMask  = new bool[8];
            var guidBytes = new byte[8];

            Vector4 vector = new Vector4()
            {
                Y = packet.Read <float>(),
                Z = packet.Read <float>(),
                X = packet.Read <float>()
            };

            guidMask[3] = BitUnpack.GetBit();

            var HasPitch = !BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            var counter = BitUnpack.GetBits <uint>(22);

            guidMask[2] = BitUnpack.GetBit();

            var HasSplineElevation = !BitUnpack.GetBit();

            movementValues.HasRotation = !BitUnpack.GetBit();

            var Unknown  = BitUnpack.GetBit();
            var Unknown2 = BitUnpack.GetBit();

            guidMask[7] = BitUnpack.GetBit();

            var HasTime = !BitUnpack.GetBit();

            movementValues.IsFallingOrJumping = BitUnpack.GetBit();
            movementValues.HasMovementFlags2  = !BitUnpack.GetBit();
            movementValues.HasMovementFlags   = !BitUnpack.GetBit();

            var Unknown3 = !BitUnpack.GetBit();
            var Unknown4 = BitUnpack.GetBit();

            guidMask[6] = BitUnpack.GetBit();
            guidMask[1] = BitUnpack.GetBit();

            movementValues.IsTransport = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();

            if (movementValues.HasMovementFlags)
            {
                movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits <uint>(30);
            }

            if (movementValues.IsFallingOrJumping)
            {
                movementValues.HasJumpData = BitUnpack.GetBit();
            }

            if (movementValues.HasMovementFlags2)
            {
                movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits <uint>(13);
            }

            if (guidMask[0])
            {
                guidBytes[0] = (byte)(packet.Read <byte>() ^ 1);
            }

            for (int i = 0; i < counter; i++)
            {
                packet.Read <uint>();
            }

            if (guidMask[4])
            {
                guidBytes[4] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[1])
            {
                guidBytes[1] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[5])
            {
                guidBytes[5] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[6])
            {
                guidBytes[6] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[2])
            {
                guidBytes[2] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[3])
            {
                guidBytes[3] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[7])
            {
                guidBytes[7] = (byte)(packet.Read <byte>() ^ 1);
            }

            if (HasPitch)
            {
                packet.Read <float>();
            }

            if (movementValues.HasRotation)
            {
                vector.O = packet.Read <float>();
            }

            if (movementValues.IsFallingOrJumping)
            {
                movementValues.JumpVelocity = packet.Read <float>();

                if (movementValues.HasJumpData)
                {
                    movementValues.CurrentSpeed = packet.Read <float>();
                    movementValues.Sin          = packet.Read <float>();
                    movementValues.Cos          = packet.Read <float>();
                }

                movementValues.FallTime = packet.Read <uint>();
            }

            if (Unknown3)
            {
                packet.Read <uint>();
            }

            if (HasSplineElevation)
            {
                packet.Read <float>();
            }

            if (HasTime)
            {
                movementValues.Time = packet.Read <uint>();
            }

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            HandleMoveUpdate(guid, movementValues, vector);
        }
Beispiel #46
0
        public static void HandleQueryGameObject(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask  = { 6, 4, 0, 5, 1, 7, 3, 2 };
            byte[] guidBytes = { 5, 0, 6, 7, 3, 4, 2, 1 };

            BitUnpack BitUnpack = new BitUnpack(packet);

            var id   = packet.Read <int>();
            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            PacketWriter queryGameObjectResponse = new PacketWriter(ServerMessage.QueryGameObjectResponse);
            BitPack      BitPack = new BitPack(queryGameObjectResponse);

            var gObject = DataMgr.FindGameObject(id);
            var hasData = (gObject != null);

            queryGameObjectResponse.WriteInt32(id);
            queryGameObjectResponse.WriteInt32(0);

            if (hasData)
            {
                var stats = gObject.Stats;

                queryGameObjectResponse.WriteInt32((int)stats.Type);
                queryGameObjectResponse.WriteInt32(stats.DisplayInfoId);

                queryGameObjectResponse.WriteCString(stats.Name);

                for (int i = 0; i < 3; i++)
                {
                    queryGameObjectResponse.WriteCString("");
                }

                queryGameObjectResponse.WriteCString(stats.IconName);
                queryGameObjectResponse.WriteCString(stats.CastBarCaption);
                queryGameObjectResponse.WriteCString("");

                foreach (var v in stats.Data)
                {
                    queryGameObjectResponse.WriteInt32(v);
                }

                queryGameObjectResponse.WriteFloat(stats.Size);
                queryGameObjectResponse.WriteUInt8((byte)stats.QuestItemId.Count);

                foreach (var v in stats.QuestItemId)
                {
                    queryGameObjectResponse.WriteInt32(v);
                }

                queryGameObjectResponse.WriteInt32(stats.ExpansionRequired);

                var size = (uint)queryGameObjectResponse.BaseStream.Length - 13;
                queryGameObjectResponse.WriteUInt32Pos(size, 9);
            }
            else
            {
                Log.Message(LogType.Debug, "Gameobject (Id: {0}) not found.", id);
            }

            BitPack.Write(hasData);
            BitPack.Flush();

            session.Send(ref queryGameObjectResponse);
        }
        public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(54);

            int addonSize = packet.Read<int>();
            packet.Skip(addonSize);

            uint nameLength = BitUnpack.GetBits<uint>(12);
            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName);
            if (result.Count == 0)
                session.clientSocket.Close();
            else
                session.Account = new Account()
                {
                    Id         = result.Read<int>(0, "id"),
                    Name       = result.Read<String>(0, "name"),
                    Password   = result.Read<String>(0, "password"),
                    SessionKey = result.Read<String>(0, "sessionkey"),
                    Expansion  = result.Read<byte>(0, "expansion"),
                    GMLevel    = result.Read<byte>(0, "gmlevel"),
                    IP         = result.Read<String>(0, "ip"),
                    Language   = result.Read<String>(0, "language")
                };

            string K = session.Account.SessionKey;
            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);

            session.Crypt.Initialize(kBytes);

            uint realmId = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId);
            SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId);

            bool HasAccountData = true;
            bool IsInQueue = false;

            PacketWriter authResponse = new PacketWriter(ServerMessage.AuthResponse);
            BitPack BitPack = new BitPack(authResponse);

            BitPack.Write(IsInQueue);

            if (IsInQueue)
                BitPack.Write(1);                                  // Unknown

            BitPack.Write(HasAccountData);

            if (HasAccountData)
            {
                BitPack.Write(0);                                  // Unknown, 5.0.4
                BitPack.Write(0);                                  // Unknown, 5.3.0
                BitPack.Write(realmRaceResult.Count, 23);          // Activation count for races
                BitPack.Write(0);                                  // Unknown, 5.1.0
                BitPack.Write(0, 21);                              // Activate character template windows/button

                //if (HasCharacterTemplate)
                //Write bits for char templates...

                BitPack.Write(realmClassResult.Count, 23);         // Activation count for classes
                BitPack.Write(0, 22);                              // Unknown, 5.3.0
                BitPack.Write(0);                                  // Unknown2, 5.3.0
            }

            BitPack.Flush();

            if (HasAccountData)
            {
                authResponse.WriteUInt8(0);

                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "expansion"));
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "class"));
                }

                //if (Unknown2)
                //    authResponse.WriteUInt16(0);

                //if (HasCharacterTemplate)
                //Write data for char templates...

                //if (Unknown)
                //    authResponse.WriteUInt16(0);

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "race"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);

                authResponse.WriteUInt8(session.Account.Expansion);

                // Unknown Counter
                // Write UInt32...

                authResponse.WriteUInt8(session.Account.Expansion);
            }

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

            if (IsInQueue)
                authResponse.WriteUInt32(0);

            session.Send(ref authResponse);

            MiscHandler.HandleCacheVersion(ref session);
            TutorialHandler.HandleTutorialFlags(ref session);
        }
Beispiel #48
0
        public static void HandleQueryPlayerName(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 2, 1, 5, 7, 4, 3, 6, 0 };
            byte[] guidBytes = { 3, 2, 6, 1, 0, 4, 5, 7 };

            uint realmId = packet.Read<uint>();
            ulong guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            var pSession = WorldMgr.GetSession(guid);
            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(7, 3, 0, 2, 1, 6);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(2, 7);

                    queryPlayerNameResponse.WriteUInt8(0);

                    BitPack.WriteGuidBytes(5, 6, 4, 1);

                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(realmId);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);

                    BitPack.WriteGuidBytes(3, 0);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
Beispiel #49
0
        public static void HandleDBQueryBulk(ref PacketReader packet, WorldClass session)
        {
            List <int> IdList    = new List <int>();
            BitUnpack  BitUnpack = new BitUnpack(packet);

            var type  = (DBTypes)packet.Read <uint>();
            var count = BitUnpack.GetBits <uint>(21);

            bool[][] Mask  = new bool[count][];
            byte[][] Bytes = new byte[count][];

            for (int i = 0; i < count; i++)
            {
                Mask[i]  = new bool[8];
                Bytes[i] = new byte[8];
            }

            for (int i = 0; i < count; i++)
            {
                Mask[i][1] = BitUnpack.GetBit();
                Mask[i][7] = BitUnpack.GetBit();
                Mask[i][2] = BitUnpack.GetBit();
                Mask[i][5] = BitUnpack.GetBit();
                Mask[i][0] = BitUnpack.GetBit();
                Mask[i][6] = BitUnpack.GetBit();
                Mask[i][3] = BitUnpack.GetBit();
                Mask[i][4] = BitUnpack.GetBit();
            }

            for (int i = 0; i < count; i++)
            {
                if (Mask[i][4])
                {
                    Bytes[i][4] = (byte)(packet.Read <byte>() ^ 1);
                }

                if (Mask[i][7])
                {
                    Bytes[i][7] = (byte)(packet.ReadByte() ^ 1);
                }

                if (Mask[i][6])
                {
                    Bytes[i][6] = (byte)(packet.ReadByte() ^ 1);
                }

                if (Mask[i][0])
                {
                    Bytes[i][0] = (byte)(packet.ReadByte() ^ 1);
                }

                if (Mask[i][2])
                {
                    Bytes[i][2] = (byte)(packet.ReadByte() ^ 1);
                }

                if (Mask[i][3])
                {
                    Bytes[i][3] = (byte)(packet.ReadByte() ^ 1);
                }

                IdList.Add(packet.Read <int>());

                if (Mask[i][5])
                {
                    Bytes[i][5] = (byte)(packet.ReadByte() ^ 1);
                }

                if (Mask[i][1])
                {
                    Bytes[i][1] = (byte)(packet.ReadByte() ^ 1);
                }
            }

            switch (type)
            {
            case DBTypes.BroadcastText:
            {
                foreach (var id in IdList)
                {
                    HandleBroadcastText(ref session, id);
                }

                break;
            }

            default:
                break;
            }
        }
Beispiel #50
0
        public static void HandleSetSelection(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 3, 1, 7, 2, 6, 4, 0, 5 };
            byte[] guidBytes = { 4, 1, 5, 2, 6, 7, 0, 3 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong fullGuid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            ulong guid = ObjectGuid.GetGuid(fullGuid);

            var sess = WorldMgr.GetSession(session.Character.Guid);
            sess.Character.TargetGuid = fullGuid;

            if (guid == 0)
                Log.Message(LogType.DEBUG, "Character (Guid: {0}) removed current selection.", session.Character.Guid);
            else
                Log.Message(LogType.DEBUG, "Character (Guid: {0}) selected a {1} (Guid: {2}, Id: {3}).", session.Character.Guid, ObjectGuid.GetGuidType(fullGuid), guid, ObjectGuid.GetId(fullGuid));
        }
Beispiel #51
0
        public static void HandleSetSelection(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask = { 7, 2, 1, 3, 5, 4, 0, 6 };
            byte[] guidBytes = { 1, 2, 3, 0, 7, 5, 4, 6 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong fullGuid = GuidUnpacker.GetPackedValue(guidMask, guidBytes);
            ulong guid = SmartGuid.GetGuid(fullGuid);

            if (session.Character != null)
            {
                var sess = WorldMgr.GetSession(session.Character.Guid);

                if (sess != null)
                    sess.Character.TargetGuid = fullGuid;

                if (guid == 0)
                    Log.Message(LogType.Debug, "Character (Guid: {0}) removed current selection.", session.Character.Guid);
                else
                    Log.Message(LogType.Debug, "Character (Guid: {0}) selected a {1} (Guid: {2}, Id: {3}).", session.Character.Guid, SmartGuid.GetGuidType(fullGuid), guid, SmartGuid.GetId(fullGuid));
            }
        }
Beispiel #52
0
        public static void HandleSetActionButton(ref PacketReader packet, WorldClass session)
        {
            var pChar = session.Character;

            byte[] actionMask = { 5, 0, 3, 1, 4, 7, 6, 2 };
            byte[] actionBytes = { 3, 4, 6, 7, 1, 2, 0, 5 };

            BitUnpack actionUnpacker = new BitUnpack(packet);

            var slotId = packet.Read<byte>();
            var actionId = actionUnpacker.GetPackedValue(actionMask, actionBytes);

            if (actionId == 0)
            {
                var action = pChar.ActionButtons.Where(button => button.SlotId == slotId && button.SpecGroup == pChar.ActiveSpecGroup).Select(button => button).First();

                ActionMgr.RemoveActionButton(pChar, action, true);
                Log.Message(LogType.Debug, "Character (Guid: {0}) removed action button {1} from slot {2}.", pChar.Guid, actionId, slotId);

                return;
            }

            var newAction = new ActionButton
            {
                Action    = actionId,
                SlotId    = slotId,
                SpecGroup = pChar.ActiveSpecGroup
            };

            ActionMgr.AddActionButton(pChar, newAction, true);
            Log.Message(LogType.Debug, "Character (Guid: {0}) added action button {1} to slot {2}.", pChar.Guid, actionId, slotId);
        }
Beispiel #53
0
        public static void HandleQueryPlayerName(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var guidMask = new bool[8];
            var guidBytes = new byte[8];

            guidMask[1] = BitUnpack.GetBit();
            guidMask[3] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[2] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();

            var hasUnknown = BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            var hasUnknown2 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);

            if (hasUnknown)
                packet.Read<uint>();

            if (hasUnknown2)
                packet.Read<uint>();

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            var pSession = WorldMgr.GetSession(guid);
            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(3, 2, 6, 0, 4, 1, 5, 7);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(7, 1, 2, 6, 3, 5);

                    queryPlayerNameResponse.WriteUInt8(0);
                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);
                    queryPlayerNameResponse.WriteUInt8(pChar.Level);
                    queryPlayerNameResponse.WriteUInt32(1);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(0);

                    BitPack.WriteGuidBytes(4, 0);

                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(3, 7, 0, 6);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(1);
                    BitPack.Write(0);

                    for (int i = 0; i < 5; i++)
                        BitPack.Write(0, 7);

                    BitPack.WriteGuidMask(2);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(0, 7, 5, 2);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    BitPack.WriteGuidBytes(4, 1, 3, 6);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
        public static void HandleAuthResponse(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            ushort  skipBytes;
            uint[]  UnknownInt = new uint[5];
            ushort  clientBuild;
            byte[]  authChallenge = new byte[20];
            byte[]  UnknownByte = new byte[2];
            ulong   unknownLong;
            int     addonPackedSize;
            int     addonUnpackedSize;

            skipBytes           = packet.Read<ushort>();

            UnknownInt[4]       = packet.Read<uint>();

            authChallenge[14]   = packet.Read<byte>();
            authChallenge[8]    = packet.Read<byte>();

            UnknownInt[0]       = packet.Read<uint>();

            authChallenge[10]   = packet.Read<byte>();
            authChallenge[19]   = packet.Read<byte>();
            authChallenge[16]   = packet.Read<byte>();
            authChallenge[13]   = packet.Read<byte>();
            authChallenge[4]    = packet.Read<byte>();

            UnknownByte[1]      = packet.Read<byte>();

            authChallenge[9]    = packet.Read<byte>();
            authChallenge[0]    = packet.Read<byte>();

            UnknownInt[2]       = packet.Read<uint>();

            authChallenge[5]    = packet.Read<byte>();
            authChallenge[2]    = packet.Read<byte>();

            clientBuild         = packet.Read<ushort>();

            authChallenge[12]   = packet.Read<byte>();

            UnknownInt[3]       = packet.Read<uint>();

            authChallenge[18]   = packet.Read<byte>();
            authChallenge[17]   = packet.Read<byte>();
            authChallenge[11]   = packet.Read<byte>();

            unknownLong         = packet.Read<ulong>();

            authChallenge[7]    = packet.Read<byte>();
            authChallenge[1]    = packet.Read<byte>();
            authChallenge[3]    = packet.Read<byte>();

            UnknownByte[0]      = packet.Read<byte>();

            authChallenge[6]    = packet.Read<byte>();

            UnknownInt[1]       = packet.Read<uint>();

            authChallenge[15]   = packet.Read<byte>();

            addonPackedSize     = packet.Read<int>();
            addonUnpackedSize   = packet.Read<int>();

            byte[] packedAddon  = packet.ReadBytes(addonPackedSize - 4);
            AddonHandler.ReadAddonData(packedAddon, addonUnpackedSize, session);

            uint nameLength = BitUnpack.GetBits<uint>(11);
            bool aBit = BitUnpack.GetBit();

            // BitUnpack.Flush();

            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName);
            if (result.Count == 0)
                session.clientSocket.Close();
            else
                session.Account = new Account()
                {
                    Id         = result.Read<int>(0, "id"),
                    Name       = result.Read<string>(0, "name"),
                    Password   = result.Read<string>(0, "password"),
                    SessionKey = result.Read<string>(0, "sessionkey"),
                    Expansion  = result.Read<byte>(0, "expansion"),
                    GMLevel    = result.Read<byte>(0, "gmlevel"),
                    IP         = result.Read<string>(0, "ip"),
                    Language   = result.Read<string>(0, "language")
                };

            string K = session.Account.SessionKey;
            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);

            session.Crypt.Initialize(kBytes);

            uint realmId = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId);
            SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId);

            var HasAccountData = true;
            var IsInQueue = false;

            PacketWriter authResponse = new PacketWriter(ServerMessage.AuthResponse);
            BitPack BitPack = new BitPack(authResponse);

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

            BitPack.Write(IsInQueue);

            if (IsInQueue)
                BitPack.Write(1);                                  // Unknown

            BitPack.Write(HasAccountData);

            if (HasAccountData)
            {
                BitPack.Write(0);
                BitPack.Write(0, 21);
                BitPack.Write(0, 21);
                BitPack.Write(realmRaceResult.Count, 23);
                BitPack.Write(0);
                BitPack.Write(0);
                BitPack.Write(0);
                BitPack.Write(realmClassResult.Count, 23);
            }

            BitPack.Flush();

            if (HasAccountData)
            {
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt8(session.Account.Expansion);

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "race"));

                }

                authResponse.WriteUInt8(session.Account.Expansion);
                authResponse.WriteUInt32(0);

                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "class"));
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "expansion"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
            }

            if (IsInQueue)
                authResponse.WriteUInt32(0);

            session.Send(ref authResponse);

            MiscHandler.HandleCacheVersion(ref session);
            TutorialHandler.HandleTutorialFlags(ref session);
        }
Beispiel #55
0
        public static void HandleMoveStopTurn(ref PacketReader packet, ref WorldClass session)
        {
            ObjectMovementValues movementValues = new ObjectMovementValues();
            BitUnpack BitUnpack = new BitUnpack(packet);

            bool[] guidMask = new bool[8];
            byte[] guidBytes = new byte[8];

            Vector4 vector = new Vector4()
            {
                X = packet.ReadFloat(),
                Z = packet.ReadFloat(),
                Y = packet.ReadFloat()
            };

            bool HasTime = !BitUnpack.GetBit();

            guidMask[5] = BitUnpack.GetBit();

            bool Unknown = BitUnpack.GetBit();

            movementValues.IsTransport = BitUnpack.GetBit();

            bool Unknown2 = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();

            bool HasSplineElevation = !BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            bool HasPitch = !BitUnpack.GetBit();

            uint counter = BitUnpack.GetBits<uint>(24);

            guidMask[1] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();

            movementValues.HasMovementFlags = !BitUnpack.GetBit();
            movementValues.IsAlive = !BitUnpack.GetBit();

            guidMask[2] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();

            movementValues.HasRotation = !BitUnpack.GetBit();

            bool Unknown3 = BitUnpack.GetBit();

            movementValues.HasMovementFlags2 = !BitUnpack.GetBit();

            bool Unknown4 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            /*if (movementValues.IsTransport)
            {

            }

            if (IsInterpolated)
            {

            }*/

            if (movementValues.HasMovementFlags)
                movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30);

            if (movementValues.HasMovementFlags2)
                movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13);

            if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);

            for (int i = 0; i < counter; i++)
                packet.ReadUInt32();

            if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
            if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1);

            /*if (movementValues.IsTransport)
            {

            }*/

            if (movementValues.HasRotation)
                vector.W = packet.ReadFloat();

            if (movementValues.IsAlive)
                movementValues.Time = packet.ReadUInt32();

            /*if (IsInterpolated)
            {

            }*/

            if (HasPitch)
                packet.ReadFloat();

            if (HasSplineElevation)
                packet.ReadFloat();

            if (HasTime)
                movementValues.Time = packet.ReadUInt32();

            var guid = BitConverter.ToUInt64(guidBytes, 0);
            HandleMoveUpdate(guid, movementValues, vector);
        }
Beispiel #56
0
        public static void HandleDBQueryBulk(ref PacketReader packet, ref WorldClass session)
        {
            List<int> IdList = new List<int>();
            BitUnpack BitUnpack = new BitUnpack(packet);

            var type = (DBTypes)packet.Read<uint>();

            var count = BitUnpack.GetBits<uint>(21);

            bool[][] Mask = new bool[count][];
            byte[][] Bytes = new byte[count][];

            for (int i = 0; i < count; i++)
            {
                Mask[i] = new bool[8];
                Bytes[i] = new byte[8];
            }

            for (int i = 0; i < count; i++)
            {
                Mask[i][7] = BitUnpack.GetBit();
                Mask[i][2] = BitUnpack.GetBit();
                Mask[i][3] = BitUnpack.GetBit();
                Mask[i][5] = BitUnpack.GetBit();
                Mask[i][4] = BitUnpack.GetBit();
                Mask[i][6] = BitUnpack.GetBit();
                Mask[i][0] = BitUnpack.GetBit();
                Mask[i][1] = BitUnpack.GetBit();
            }

            for (int i = 0; i < count; i++)
            {
                if (Mask[i][5])
                    Bytes[i][5] = (byte)(packet.Read<byte>() ^ 1);

                IdList.Add(packet.Read<int>());

                if (Mask[i][7])
                    Bytes[i][7] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][3])
                    Bytes[i][3] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][0])
                    Bytes[i][0] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][1])
                    Bytes[i][1] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][6])
                    Bytes[i][6] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][2])
                    Bytes[i][2] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][4])
                    Bytes[i][4] = (byte)(packet.ReadByte() ^ 1);
            }

            switch (type)
            {
                case DBTypes.BroadcastText:
                {
                    foreach (var id in IdList)
                        HandleBroadcastText(ref session, id);

                    break;
                }
                default:
                    break;
            }
        }
Beispiel #57
0
        public static void HandleQueryGameObject(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 4, 6, 7, 5, 3, 2, 1, 0 };
            byte[] guidBytes = { 0, 2, 3, 5, 6, 1, 4, 7 };

            BitUnpack BitUnpack = new BitUnpack(packet);

            var hasData = false;
            var id = packet.Read<int>();
            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            PacketWriter queryGameObjectResponse = new PacketWriter(ServerMessage.QueryGameObjectResponse);
            BitPack BitPack = new BitPack(queryGameObjectResponse);

            GameObject gObject = DataMgr.FindGameObject(id);
            if (hasData = (gObject != null))
            {
                GameObjectStats stats = gObject.Stats;

                BitPack.Write(hasData);
                BitPack.Flush();

                queryGameObjectResponse.WriteInt32(stats.Id);
                queryGameObjectResponse.WriteInt32(0);
                queryGameObjectResponse.WriteInt32(stats.Type);
                queryGameObjectResponse.WriteInt32(stats.DisplayInfoId);

                queryGameObjectResponse.WriteCString(stats.Name);

                for (int i = 0; i < 3; i++)
                    queryGameObjectResponse.WriteCString("");

                queryGameObjectResponse.WriteCString(stats.IconName);
                queryGameObjectResponse.WriteCString(stats.CastBarCaption);
                queryGameObjectResponse.WriteCString("");

                foreach (var v in stats.Data)
                    queryGameObjectResponse.WriteInt32(v);

                queryGameObjectResponse.WriteFloat(stats.Size);
                queryGameObjectResponse.WriteUInt8((byte)stats.QuestItemId.Count);

                foreach (var v in stats.QuestItemId)
                    queryGameObjectResponse.WriteInt32(v);

                queryGameObjectResponse.WriteInt32(stats.ExpansionRequired);

                var size = (uint)queryGameObjectResponse.BaseStream.Length - 13;
                queryGameObjectResponse.WriteUInt32Pos(size, 9);

                session.Send(ref queryGameObjectResponse);
            }
            else
            {
                BitPack.Write(hasData);
                Log.Message(LogType.DEBUG, "Gameobject (Id: {0}) not found.", id);
            }
        }
Beispiel #58
0
        public static void HandlePlayerLogin(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask = { 0, 7, 2, 5, 4, 6, 1, 3 };
            byte[] guidBytes = { 7, 1, 5, 0, 3, 6, 2, 4 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            var unknown = packet.Read<float>();
            var guid = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            Log.Message(LogType.Debug, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid);

            if (!WorldMgr.AddSession(guid, ref session))
            {
                Log.Message(LogType.Error, "A Character with Guid: {0} is already logged in", guid);
                return;
            }

            WorldMgr.WriteAccountDataTimes(AccountDataMasks.CharacterCacheMask, ref session);

            MiscHandler.HandleMessageOfTheDay(ref session);
            TimeHandler.HandleLoginSetTimeSpeed(ref session);
            SpecializationHandler.HandleUpdateTalentData(ref session);
            SpellHandler.HandleSendKnownSpells(ref session);
            MiscHandler.HandleUpdateActionButtons(ref session);

            if (session.Character.LoginCinematic)
                CinematicHandler.HandleStartCinematic(ref session);

            ObjectHandler.HandleUpdateObjectCreate(ref session);
        }
Beispiel #59
0
        public static void HandleQueryPlayerName(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var guidMask  = new bool[8];
            var guidBytes = new byte[8];

            guidMask[1] = BitUnpack.GetBit();
            guidMask[3] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[2] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();

            var hasUnknown = BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            var hasUnknown2 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[4])
            {
                guidBytes[4] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[6])
            {
                guidBytes[6] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[7])
            {
                guidBytes[7] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[1])
            {
                guidBytes[1] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[2])
            {
                guidBytes[2] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[5])
            {
                guidBytes[5] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[0])
            {
                guidBytes[0] = (byte)(packet.Read <byte>() ^ 1);
            }
            if (guidMask[3])
            {
                guidBytes[3] = (byte)(packet.Read <byte>() ^ 1);
            }

            if (hasUnknown)
            {
                packet.Read <uint>();
            }

            if (hasUnknown2)
            {
                packet.Read <uint>();
            }

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            var pSession = WorldMgr.GetSession(guid);

            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack      BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(3, 2, 6, 0, 4, 1, 5, 7);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(7, 1, 2, 6, 3, 5);

                    queryPlayerNameResponse.WriteUInt8(0);
                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);
                    queryPlayerNameResponse.WriteUInt8(pChar.Level);
                    queryPlayerNameResponse.WriteUInt32(1);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(0);

                    BitPack.WriteGuidBytes(4, 0);

                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(3, 7, 0, 6);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(1);
                    BitPack.Write(0);

                    for (int i = 0; i < 5; i++)
                    {
                        BitPack.Write(0, 7);
                    }

                    BitPack.WriteGuidMask(2);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(0, 7, 5, 2);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    BitPack.WriteGuidBytes(4, 1, 3, 6);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
Beispiel #60
0
        public static void HandleAuthResponse(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(54);

            int addonSize = packet.Read <int>();

            packet.Skip(addonSize);

            uint   nameLength  = BitUnpack.GetBits <uint>(11);
            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName);

            if (result.Count == 0)
            {
                session.clientSocket.Close();
            }
            else
            {
                session.Account = new Account()
                {
                    Id         = result.Read <int>(0, "id"),
                    Name       = result.Read <string>(0, "name"),
                    Password   = result.Read <string>(0, "password"),
                    SessionKey = result.Read <string>(0, "sessionkey"),
                    Expansion  = result.Read <byte>(0, "expansion"),
                    GMLevel    = result.Read <byte>(0, "gmlevel"),
                    IP         = result.Read <string>(0, "ip"),
                    Language   = result.Read <string>(0, "language")
                }
            };

            string K = session.Account.SessionKey;

            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
            {
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);
            }

            session.Crypt.Initialize(kBytes);

            uint      realmId          = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId);
            SQLResult realmRaceResult  = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId);

            var HasAccountData = true;
            var IsInQueue      = false;

            PacketWriter authResponse = new PacketWriter(ServerMessage.AuthResponse);
            BitPack      BitPack      = new BitPack(authResponse);

            BitPack.Write(HasAccountData);

            if (HasAccountData)
            {
                BitPack.Write(0, 21);
                BitPack.Write(0);
                BitPack.Write(realmRaceResult.Count, 23);
                BitPack.Write(0, 21);
                BitPack.Write(0);
                BitPack.Write(realmClassResult.Count, 23);
                BitPack.Write(0);
                BitPack.Write(0);
                BitPack.Write(0);
            }

            BitPack.Write(IsInQueue);

            if (IsInQueue)
            {
                BitPack.Write(1);                                  // Unknown
            }
            BitPack.Flush();

            if (IsInQueue)
            {
                authResponse.WriteUInt32(0);
            }

            if (HasAccountData)
            {
                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "expansion"));
                    authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "class"));
                }

                authResponse.WriteUInt8(session.Account.Expansion);

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "race"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt8(session.Account.Expansion);
                authResponse.WriteUInt32(0);
            }

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

            session.Send(ref authResponse);

            MiscHandler.HandleCacheVersion(ref session);
            TutorialHandler.HandleTutorialFlags(ref session);
        }
    }