Beispiel #1
0
        static void Main(string[] args)
        {
            string[] inputs;
            inputs = Console.ReadLine().Split(' ');
            int width  = int.Parse(inputs[0]);
            int height = int.Parse(inputs[1]);
            int myId   = int.Parse(inputs[2]);

            string[] gridInput = new string[height];

            for (int i = 0; i < height; i++)
            {
                gridInput[i] = Console.ReadLine();
            }

            Grid grid = new Grid(new GridInputToBytes(), gridInput);

            StartLocator startLocator  = new StartLocator();
            var          startLocation = startLocator.FindLocation(grid);

            CatBot catBot = new CatBot(startLocation);

            // Write an action using Console.WriteLine()
            // To debug: Console.Error.WriteLine("Debug messages...");

            Console.WriteLine($"{startLocation.X} {startLocation.Y}");

            // var moveStrategy = new RandomMoveStrategy(random);
            var moveStrategy    = new GreatestOptionsMoveStrategy(6);
            var torpedoStrategy = new TorpedoStrategy(Random, grid, catBot);
            var knownLocationTargettingStrategy = new KnownLocationsTorpedoStrategy(grid, Random);
            var locatorStrategy         = new BasicEnemyLocatorStrategy(grid);
            List <EnemyMove> enemyMoves = new List <EnemyMove>();

            // game loop
            while (true)
            {
                Stopwatch globalTimer = new Stopwatch();

                try
                {
                    inputs = Console.ReadLine().Split(' ');
                    globalTimer.Start();
                    int x               = int.Parse(inputs[0]);
                    int y               = int.Parse(inputs[1]);
                    int myLife          = int.Parse(inputs[2]);
                    int oppLife         = int.Parse(inputs[3]);
                    int torpedoCooldown = int.Parse(inputs[4]);
                    int sonarCooldown   = int.Parse(inputs[5]);
                    int silenceCooldown = int.Parse(inputs[6]);
                    int mineCooldown    = int.Parse(inputs[7]);
                    Console.Error.WriteLine($"Reading data {globalTimer.ElapsedMilliseconds}");
                    string sonarResult    = Console.ReadLine();
                    string opponentOrders = Console.ReadLine();

                    Console.Error.WriteLine($"Starting turn at {globalTimer.ElapsedMilliseconds}");

                    var currentMove = new EnemyMove(opponentOrders);
                    Console.Error.WriteLine($"Parsed move at {globalTimer.ElapsedMilliseconds}");
                    enemyMoves.Add(currentMove);
                    if (currentMove.IsSilence)
                    {
                        Console.Error.WriteLine($"SILENCED {opponentOrders}");
                        enemyMoves.Clear();
                    }

                    Console.Error.WriteLine($"Spotted moves: {string.Join(" ", enemyMoves.Where(m => m.IsMovement).Select(e => (char)e.Movement))} at {globalTimer.ElapsedMilliseconds}");

                    if (currentMove.HasSector)
                    {
                        Console.Error.WriteLine($"Enemy in sector {currentMove.Sector}");
                    }

                    // Write an action using Console.WriteLine()
                    // To debug: Console.Error.WriteLine("Debug messages...");s

                    var timer = new Stopwatch();
                    timer.Start();
                    CancellationTokenSource locationCancellation = new CancellationTokenSource(10);
                    var enemyLocations = locatorStrategy.LocateEnemy(locationCancellation.Token, enemyMoves.ToArray());
                    timer.Stop();
                    Console.Error.WriteLine($"Enemy locator took {timer.ElapsedMilliseconds}ms with {enemyLocations.Count()} possibilities at {globalTimer.ElapsedMilliseconds}");
                    if (enemyLocations.Count() == 1)
                    {
                        Console.Error.WriteLine($"ENEMY LOCATED AT {enemyLocations.Single()}");
                    }

                    CancellationTokenSource cancellation = new CancellationTokenSource(5);
                    Console.Error.WriteLine($"Starting movement at {globalTimer.ElapsedMilliseconds}");
                    var           move   = moveStrategy.GetMove(grid, catBot, cancellation.Token);
                    List <string> orders = new List <string>();
                    if (silenceCooldown == 0 && move != MoveDirection.Surface)
                    {
                        orders.Add(move.ToSilence());
                        catBot.Move(grid, move);
                        move = moveStrategy.GetMove(grid, catBot, cancellation.Token);
                    }
                    Console.Error.WriteLine($"Finishing movement at {globalTimer.ElapsedMilliseconds}");
                    catBot.Move(grid, move);
                    string moveString = move.ToMove();
                    Console.Error.WriteLine($"TORP {torpedoCooldown}");
                    if (torpedoCooldown > 0)
                    {
                        moveString = $"{moveString} TORPEDO";
                    }
                    else
                    {
                        var target = knownLocationTargettingStrategy.GetTarget(catBot.Position, enemyLocations);
                        if (target != null)
                        {
                            orders.Add($"TORPEDO {target.Value.X} {target.Value.Y}");
                        }
                        else if (silenceCooldown > 0)
                        {
                            moveString = $"{moveString} SILENCE";
                        }

                        // var target = knownLocationTargettingStrategy.GetTarget(catBot.Position, enemyLocations) ??
                        //              torpedoStrategy.GetTarget();
                        // torpedo = $"|TORPEDO {target.X} {target.Y}";
                    }

                    // Console.Error.WriteLine($"Torpedo is {torpedo}");
                    orders.Add(moveString);
                    Console.WriteLine(string.Join("|", orders));
                }
                finally
                {
                    Console.Error.WriteLine($"TIMER {globalTimer.ElapsedMilliseconds}");
                }
            }
        }