public static RotaSingle Create(Property p, Quaternion o, Axis3 a, QuaternionCallback c) { GameObject g = null; switch (a) { case Axis3.X: g = GameObject.Instantiate(x.Object); break; case Axis3.Y: g = GameObject.Instantiate(y.Object); break; case Axis3.Z: g = GameObject.Instantiate(z.Object); break; default: return(null); } RotaSingle r = g.AddComponent <RotaSingle>(); r.property = p; r.DragEvent += c; return(r); }
public static ScaleSingle Create(Property p, float o, Axis3 a, FloatCallback c) { GameObject g = null; switch (a) { case Axis3.X: g = GameObject.Instantiate(x.Object); break; case Axis3.Y: g = GameObject.Instantiate(y.Object); break; case Axis3.Z: g = GameObject.Instantiate(z.Object); break; default: return(null); } ScaleSingle m = g.AddComponent <ScaleSingle>(); m.property = p; m.origin = o; m.DragEvent = c; return(m); }
public static Vector3 Get(Axis3 axis, Device device) { CheckInstance(); var data = _instance._GetAxis(_instance.axis3Handles[(int)axis], device); return(new Vector3(data.x, data.y, data.z)); }
public static MoveDouble Create(Property p, Vector3 o, Axis3 a, Vector3Callback c) { GameObject g = null; switch (a) { case Axis3.X: g = GameObject.Instantiate(x.Object); break; case Axis3.Y: g = GameObject.Instantiate(y.Object); break; case Axis3.Z: g = GameObject.Instantiate(z.Object); break; default: return(null); } MoveDouble m = g.AddComponent <MoveDouble>(); m.property = p; m.DragEvent += c; return(m); }
protected override void setJSON(JObject obj, BaseClassIfc host, HashSet <int> processed) { base.setJSON(obj, host, processed); if (mAxis3 > 0) { obj["Axis3"] = Axis3.getJson(this, processed); } }
protected override void setJSON(JObject obj, BaseClassIfc host, SetJsonOptions options) { base.setJSON(obj, host, options); if (mAxis3 > 0) { obj["Axis3"] = Axis3.getJson(this, options); } }
public override string GetStepParameters() { var parameters = new List <string>(); parameters.Add(Axis1 != null ? Axis1.ToStepValue() : "$"); parameters.Add(Axis2 != null ? Axis2.ToStepValue() : "$"); parameters.Add(LocalOrigin != null ? LocalOrigin.ToStepValue() : "$"); parameters.Add(Scale != null ? Scale.ToStepValue() : "$"); parameters.Add(Axis3 != null ? Axis3.ToStepValue() : "$"); return(string.Join(", ", parameters.ToArray())); }
//Returns a direct input value from an input axis3 struc public static MouseOffset DirectInputValueOf(Axis3 axis) { if (axis == Axis3.X) { return(MouseOffset.X); } else if (axis == Axis3.Y) { return(MouseOffset.Y); } else if (axis == Axis3.Z) { return(MouseOffset.Z); } else { return((MouseOffset)(-1)); } }
public int this[Axis3 axis] { get { switch (axis) { case Axis3.X: return X; case Axis3.Y: return Y; case Axis3.Z: return Z; default: throw new ArgumentOutOfRangeException(nameof(axis)); } } set { switch (axis) { case Axis3.X: X = value; break; case Axis3.Y: Y = value; break; case Axis3.Z: Z = value; break; default: throw new ArgumentOutOfRangeException(nameof(axis)); } } }
//Class Constructor public AxisInputAssignement(int controlActionIndex, Axis3 axis, bool persistentCallerOn) { this.ControlActionIndex = controlActionIndex; this._Axis = axis; this._PersistentCaller = persistentCallerOn; }
private static void GetPerpendicularAxises(Axis3 axis, out Axis3 paxis1, out Axis3 paxis2) { paxis1 = (Axis3)(((int)axis + 1) % 3); paxis2 = (Axis3)(((int)axis + 2) % 3); }
private static IntVector3 FindSliceCoordForFace(MeshSlice slice, MeshSliceFace face, Axis3 axis, Axis3 paxis1, Axis3 paxis2) { var verts = slice.Positions; var first = verts[face.StartIndex]; int xmin = first[paxis1]; int ymin = first[paxis2]; int xmax = xmin, ymax = ymin; for (int i = face.StartIndex + 1; i < face.EndIndex; ++i) { var vt = verts[i]; int x = vt[paxis1], y = vt[paxis2]; xmin = Math.Min(xmin, x); ymin = Math.Min(ymin, y); xmax = Math.Max(xmax, x); ymax = Math.Max(ymax, y); } if (xmax > xmin + 1 || ymax > ymin + 1) { throw new InvalidOperationException("The input mesh has a face covering two voxels " + ", which is not supported by " + nameof(SimpleMeshTextureGenerator) + "."); } return new IntVector3(xmin, ymin, first[axis]); }
public static string GetActionSet(this Axis3 a) => _GetActionSet(a);