Beispiel #1
0
        private static Font LoadFontAtPlay(string fontId)
        {
            var font = AssetModule.Load <Font>(fontId);

            if (font == null)
            {
                Debug.LogError($"目标字体{fontId}不存在!");
                return(null);
            }

            fontCaches.Add(fontId, font);
            return(font);
        }
            private object LoadModelAtPlay(string logicId)
            {
                if (rxModels.ContainsKey(logicId))
                {
                    var targetModel = rxModels[logicId];
                    return(targetModel);
                }

                var app     = ProjectInfoDati.GetActualInstance();
                var type    = GetRxModelType(app.DevelopProjectName, logicId);
                var finalId = logicId ?? type.Name;

                finalId += "_RxModel";
                if (finalId.Contains("@"))
                {
                    finalId = finalId.Replace("@", "_")
                              .Replace("=", "_");
                }

                var assetId = app.DevelopProjectName + "_" + finalId;

                TextAsset textAsset = null;

                try
                {
                    textAsset = AssetModule.Load <TextAsset>(assetId);
                }
                catch (Exception e)
                {
#if DEBUG
                    Debug.LogError(e.Message + e.StackTrace);
#endif
                }
                if (textAsset == null)
                {
                    var newModel = Activator.CreateInstance(type);
                    return(newModel);
                }

                var instance = UnityEngine.JsonUtility.FromJson(textAsset.text, type);
                return(instance);
            }