public void BuildCanvas()
        {
            ArrowLine aline1 = new ArrowLine();

            aline1.Stroke          = System.Windows.Media.Brushes.Green;
            aline1.StrokeThickness = 40;
            aline1.X1 = 0;
            aline1.Y1 = 50;
            aline1.X2 = 100;
            aline1.Y2 = 50;
            canv.Children.Add(aline1);

            DoubleAnimation animaDouble1 = new DoubleAnimation(10, 200, new Duration(new TimeSpan(0, 0, 0, 0, 500)));

            animaDouble1.AutoReverse    = true;
            animaDouble1.RepeatBehavior = RepeatBehavior.Forever;

            aline1.BeginAnimation(ArrowLine.X2Property, animaDouble1);            //ArrowAngleProperty
        }
Beispiel #2
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        /// <summary>
        /// The arrow demo is uses an adaption of Charles Petzold's WPF arrow class
        /// http://charlespetzold.com/blog/2007/04/191200.html to be used as custom MapShape
        /// </summary>
        /// <param name="layer"></param>
        public void AddArrows(ShapeLayer layer)
        {
            // ArrowLine with animated arrow properties.
            var arrowLine1 = new ArrowLine
            {
                Stroke             = Brushes.Red,
                MapStrokeThickness = 30,
                ScaleFactor        = .25,
                ArrowLength        = 3,
                X1 = 8.100,
                Y1 = 49.400,
                X2 = 8.400,
                Y2 = 49.100
            };

            // the adaptive stroke thickness
            // the scale factor [0..1]. 0: Don't scale (thickness = pixels); 1: scale linear (thickness = mercator units)
            // the arrow length is relative to the arrow stroke thickness
            layer.Shapes.Add(arrowLine1);

            var doubleAnimation1 = new DoubleAnimation(10, 50, new Duration(new TimeSpan(0, 0, 5)))
            {
                AutoReverse    = true,
                RepeatBehavior = RepeatBehavior.Forever
            };

            arrowLine1.BeginAnimation(ArrowLineBase.ArrowAngleProperty, doubleAnimation1);

            var doubleAnimation2 = new DoubleAnimation(1, 20, new Duration(new TimeSpan(0, 0, 5)))
            {
                AutoReverse    = true,
                RepeatBehavior = RepeatBehavior.Forever
            };

            arrowLine1.BeginAnimation(ArrowLineBase.ArrowLengthProperty, doubleAnimation2);

            // ArrowLine with animated point properties.
            var arrowLine2 = new ArrowLine
            {
                ArrowEnds          = ArrowEnds.Both,
                Stroke             = Brushes.Blue,
                MapStrokeThickness = 30,
                ScaleFactor        = .25
            };

            arrowLine1.ArrowLength = 3;
            arrowLine2.X1          = 8.100;
            arrowLine2.Y1          = 49.100;
            arrowLine2.X2          = 8.200;
            arrowLine2.Y2          = 49.400;
            layer.Shapes.Add(arrowLine2);

            AnimationTimeline doubleAnimation3 = new DoubleAnimation(8.100, 8.400, new Duration(new TimeSpan(0, 0, 5)));

            doubleAnimation3.AutoReverse    = true;
            doubleAnimation3.RepeatBehavior = RepeatBehavior.Forever;
            arrowLine2.BeginAnimation(ArrowLine.X1Property, doubleAnimation3);

            AnimationTimeline doubleAnimation4 = new DoubleAnimation(49.400, 49.100, new Duration(new TimeSpan(0, 0, 5)));

            doubleAnimation4.AutoReverse    = true;
            doubleAnimation4.RepeatBehavior = RepeatBehavior.Forever;
            arrowLine2.BeginAnimation(ArrowLine.Y2Property, doubleAnimation4);

            // ArrowPolyline rotated.
            var arrowPolyline = new ArrowPolyline
            {
                ArrowEnds          = ArrowEnds.Both,
                Stroke             = Brushes.Green,
                MapStrokeThickness = 30,
                ScaleFactor        = .25
            };

            arrowLine1.ArrowLength = 3;

            arrowPolyline.Points.Add(new Point(8.25, 49.25));
            arrowPolyline.Points.Add(new Point(8.125, 49.25));
            arrowPolyline.Points.Add(new Point(8.125, 49.125));
            arrowPolyline.Points.Add(new Point(8.25, 49.125));

            layer.Shapes.Add(arrowPolyline);

            // the rotation center of the canvas needs to be calculated for a rotate transform
            // only works after the shape has been added to the canvas.
            var rotateCenter    = arrowPolyline.GeoTransform(new Point(8, 49));
            var rotateTransform = new RotateTransform(0, rotateCenter.X, rotateCenter.Y);

            arrowPolyline.RenderTransform = rotateTransform;
            AnimationTimeline animaDouble5 = new DoubleAnimation(0, 360, new Duration(new TimeSpan(0, 0, 10)));

            animaDouble5.RepeatBehavior = RepeatBehavior.Forever;
            rotateTransform.BeginAnimation(RotateTransform.AngleProperty, animaDouble5);
        }