Beispiel #1
0
        public async Task <BScene> ConvertOarToScene(IAssetService assetService, AssetManager assetManager)
        {
            // Assemble all the parameters that loadoar takes and uses
            Dictionary <string, object> options = new Dictionary <string, object> {
                // options.Add("merge", false);
                { "displacement", _params.P <OMV.Vector3>("Displacement") }
            };
            string optRotation = _params.P <string>("Rotation");

            if (optRotation != null)
            {
                options.Add("rotation", float.Parse(optRotation, System.Threading.Thread.CurrentThread.CurrentCulture));
            }
            // options.Add("default-user", OMV.UUID.Random());
            // if (optSkipAssets != null) options.Add('skipAssets', true);
            // if (optForceTerrain != null) options.Add("force-terrain", true);
            // if (optNoObjects != null) options.Add("no-objects", true);
            string optSubRegion = _params.P <string>("SubRegion");

            if (optSubRegion != null)
            {
                List <float> bounds = optSubRegion.Split(',').Select <string, float>(x => { return(float.Parse(x)); }).ToList();
                options.Add("bounding-origin", new OMV.Vector3(bounds[0], bounds[1], bounds[2]));
                options.Add("bounding-size", new OMV.Vector3(bounds[3] - bounds[0], bounds[4] - bounds[1], bounds[5] - bounds[2]));
            }

            // Create an OpenSimulator region and scene to load the OAR into
            string regionName = "convoar";

            if (String.IsNullOrEmpty(_params.P <String>("RegionName")))
            {
                // Try to build the region name from the OAR filesname
                regionName = Path.GetFileNameWithoutExtension(_params.P <string>("InputOAR"));
            }
            else
            {
                regionName = _params.P <string>("RegionName");
            }
            Scene scene = CreateScene(assetService, regionName);

            // Load the archive into our scene
            ArchiveReadRequest archive = new ArchiveReadRequest(scene, _params.P <string>("InputOAR"), Guid.Empty, options);

            archive.DearchiveRegion(false);

            return(await _converter.ConvertRegionToBScene(scene, assetManager));
        }
        public void TestSaveMultiRegionOar()
        {
            TestHelpers.InMethod();

            // Create test regions

            int WIDTH = 2;
            int HEIGHT = 2;

            List<Scene> scenes = new List<Scene>();

            // Maps (Directory in OAR file -> scene)
            Dictionary<string, Scene> regionPaths = new Dictionary<string, Scene>();

            // Maps (Scene -> expected object paths)
            Dictionary<UUID, List<string>> expectedPaths = new Dictionary<UUID, List<string>>();

            // List of expected assets
            List<UUID> expectedAssets = new List<UUID>();

            for (uint y = 0; y < HEIGHT; y++)
            {
                for (uint x = 0; x < WIDTH; x++)
                {
                    Scene scene;
                    if (x == 0 && y == 0)
                    {
                        scene = m_scene;   // this scene was already created in SetUp()
                    }
                    else
                    {
                        scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
                        SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
                    }
                    scenes.Add(scene);

                    string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_"));
                    regionPaths[dir] = scene;

                    SceneObjectGroup sog1;
                    SceneObjectGroup sog2;
                    UUID ncAssetUuid;
                    
                    CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid);

                    expectedPaths[scene.RegionInfo.RegionID] = new List<string>();
                    expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1));
                    expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2));

                    expectedAssets.Add(ncAssetUuid);
                }
            }

            // Save OAR
            MemoryStream archiveWriteStream = new MemoryStream();
            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            Dictionary<string, Object> options = new Dictionary<string, Object>();
            options.Add("all", true);

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
                Monitor.Wait(this, 60000);
            }


            // Check that the OAR contains the expected data
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            Dictionary<UUID, List<string>> foundPaths = new Dictionary<UUID, List<string>>();
            List<UUID> foundAssets = new List<UUID>();

            foreach (Scene scene in scenes)
            {
                foundPaths[scene.RegionInfo.RegionID] = new List<string>();
            }

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
            ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    // Assets are shared, so this file doesn't belong to any specific region.
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
                    if (fileName.EndsWith("_notecard.txt"))
                        foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length)));
                }
                else
                {
                    // This file belongs to one of the regions. Find out which one.
                    Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH));
                    string[] parts = filePath.Split(new Char[] { '/' }, 3);
                    Assert.AreEqual(3, parts.Length);
                    string regionDirectory = parts[1];
                    string relativePath = parts[2];
                    Scene scene = regionPaths[regionDirectory];

                    if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                    {
                        foundPaths[scene.RegionInfo.RegionID].Add(relativePath);
                    }
                }
            }

            Assert.AreEqual(scenes.Count, foundPaths.Count);
            foreach (Scene scene in scenes)
            {
                Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID]));
            }

            Assert.That(foundAssets, Is.EquivalentTo(expectedAssets));
        }
        public void TestSaveOarNoAssets()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1 = new SceneObjectGroup(part1);
            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();
            
            AssetNotecard nc = new AssetNotecard();
            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem 
                = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
            part2.Inventory.AddInventoryItem(ncItem, true);
            
            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            Dictionary<string, Object> options = new Dictionary<string, Object>();
            options.Add("noassets", true);
            m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);

            // Don't wait for completion - with --noassets save oar happens synchronously
//                Monitor.Wait(this, 60000);

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            List<string> foundPaths = new List<string>();
            List<string> expectedPaths = new List<string>();
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;         

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
            ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
            
            Assert.That(arr.ControlFileLoaded, Is.True);        
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
        public void TestSaveOar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectGroup sog1;
            SceneObjectGroup sog2;
            UUID ncAssetUuid;
            CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid);

            MemoryStream archiveWriteStream = new MemoryStream();
            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
            
            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();
                
                Monitor.Wait(this, 60000);
            }
            
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotNcAssetFile = false;
            
            string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");

            List<string> foundPaths = new List<string>();
            List<string> expectedPaths = new List<string>();
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;         

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
            ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
            
            Assert.That(arr.ControlFileLoaded, Is.True);        
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);

                    Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
                    gotNcAssetFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
        public void TestSaveOar()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1 = new SceneObjectGroup(part1);
            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();
            
            AssetNotecard nc = new AssetNotecard();
            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset 
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem 
                = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
            part2.Inventory.AddInventoryItem(ncItem, true);
            
            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();
            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
            
            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();
                
                Monitor.Wait(this, 60000);
            }
            
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotNcAssetFile = false;
            
            string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");

            List<string> foundPaths = new List<string>();
            List<string> expectedPaths = new List<string>();
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;         

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
            
            ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
            arr.LoadControlFile(filePath, data);
            
            Assert.That(arr.ControlFileLoaded, Is.True);        
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);

                    Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
                    gotNcAssetFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
Beispiel #6
0
        public void TestSaveOar()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart  part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1  = new SceneObjectGroup(part1);

            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();

            AssetNotecard nc = new AssetNotecard();

            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID      ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID      ncItemUuid  = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);

            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup  sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem
                = new TaskInventoryItem {
                Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid
                };

            part2.Inventory.AddInventoryItem(ncItem, true);

            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();

            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();

                Monitor.Wait(this, 60000);
            }

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotNcAssetFile = false;

            string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");

            List <string> foundPaths    = new List <string>();
            List <string> expectedPaths = new List <string>();

            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);

            arr.LoadControlFile(filePath, data);

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);

                    Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
                    gotNcAssetFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
Beispiel #7
0
        public void TestSaveMultiRegionOar()
        {
            TestHelpers.InMethod();

            // Create test regions

            int WIDTH  = 2;
            int HEIGHT = 2;

            List <Scene> scenes = new List <Scene>();

            // Maps (Directory in OAR file -> scene)
            Dictionary <string, Scene> regionPaths = new Dictionary <string, Scene>();

            // Maps (Scene -> expected object paths)
            Dictionary <UUID, List <string> > expectedPaths = new Dictionary <UUID, List <string> >();

            // List of expected assets
            List <UUID> expectedAssets = new List <UUID>();

            for (uint y = 0; y < HEIGHT; y++)
            {
                for (uint x = 0; x < WIDTH; x++)
                {
                    Scene scene;
                    if (x == 0 && y == 0)
                    {
                        scene = m_scene;   // this scene was already created in SetUp()
                    }
                    else
                    {
                        scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
                        SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
                    }
                    scenes.Add(scene);

                    string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_"));
                    regionPaths[dir] = scene;

                    SceneObjectGroup sog1;
                    SceneObjectGroup sog2;
                    UUID             ncAssetUuid;

                    CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid);

                    expectedPaths[scene.RegionInfo.RegionID] = new List <string>();
                    expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1));
                    expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2));

                    expectedAssets.Add(ncAssetUuid);
                }
            }

            // Save OAR
            MemoryStream archiveWriteStream = new MemoryStream();

            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            Dictionary <string, Object> options = new Dictionary <string, Object>();

            options.Add("all", true);

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
                Monitor.Wait(this, 60000);
            }


            // Check that the OAR contains the expected data
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            Dictionary <UUID, List <string> > foundPaths = new Dictionary <UUID, List <string> >();
            List <UUID> foundAssets = new List <UUID>();

            foreach (Scene scene in scenes)
            {
                foundPaths[scene.RegionInfo.RegionID] = new List <string>();
            }

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary <string, object> archiveOptions = new Dictionary <string, object>();
            ArchiveReadRequest          arr            = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);

            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    // Assets are shared, so this file doesn't belong to any specific region.
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
                    if (fileName.EndsWith("_notecard.txt"))
                    {
                        foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length)));
                    }
                }
                else
                {
                    // This file belongs to one of the regions. Find out which one.
                    Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH));
                    string[] parts = filePath.Split(new Char[] { '/' }, 3);
                    Assert.AreEqual(3, parts.Length);
                    string regionDirectory = parts[1];
                    string relativePath    = parts[2];
                    Scene  scene           = regionPaths[regionDirectory];

                    if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                    {
                        foundPaths[scene.RegionInfo.RegionID].Add(relativePath);
                    }
                }
            }

            Assert.AreEqual(scenes.Count, foundPaths.Count);
            foreach (Scene scene in scenes)
            {
                Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID]));
            }

            Assert.That(foundAssets, Is.EquivalentTo(expectedAssets));
        }
Beispiel #8
0
        public void TestSaveOarNoAssets()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart  part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1  = new SceneObjectGroup(part1);

            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();

            AssetNotecard nc = new AssetNotecard();

            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID      ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID      ncItemUuid  = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);

            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup  sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem
                = new TaskInventoryItem {
                Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid
                };

            part2.Inventory.AddInventoryItem(ncItem, true);

            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            Dictionary <string, Object> options = new Dictionary <string, Object>();

            options.Add("noassets", true);
            m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);

            // Don't wait for completion - with --noassets save oar happens synchronously
//                Monitor.Wait(this, 60000);

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            List <string> foundPaths    = new List <string>();
            List <string> expectedPaths = new List <string>();

            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary <string, object> archiveOptions = new Dictionary <string, object>();
            ArchiveReadRequest          arr            = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);

            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
Beispiel #9
0
        public void TestSaveOar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectGroup sog1;
            SceneObjectGroup sog2;
            UUID             ncAssetUuid;

            CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid);

            MemoryStream archiveWriteStream = new MemoryStream();

            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();

                Monitor.Wait(this, 60000);
            }

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotNcAssetFile = false;

            string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");

            List <string> foundPaths    = new List <string>();
            List <string> expectedPaths = new List <string>();

            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary <string, object> archiveOptions = new Dictionary <string, object>();
            ArchiveReadRequest          arr            = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);

            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);

                    Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
                    gotNcAssetFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
Beispiel #10
0
        public Promise <BScene> ConvertOarToScene(IAssetService assetService, IAssetFetcher assetFetcher)
        {
            Promise <BScene> prom = new Promise <BScene>();

            // Assemble all the parameters that loadoar takes and uses
            Dictionary <string, object> options = new Dictionary <string, object>();

            // options.Add("merge", false);
            options.Add("displacement", ConvOAR.Globals.parms.P <OMV.Vector3>("Displacement"));
            string optRotation = ConvOAR.Globals.parms.P <string>("Rotation");

            if (optRotation != null)
            {
                options.Add("rotation", float.Parse(optRotation, System.Threading.Thread.CurrentThread.CurrentCulture));
            }
            // options.Add("default-user", OMV.UUID.Random());
            // if (optSkipAssets != null) options.Add('skipAssets', true);
            // if (optForceTerrain != null) options.Add("force-terrain", true);
            // if (optNoObjects != null) options.Add("no-objects", true);
            string optSubRegion = ConvOAR.Globals.parms.P <string>("SubRegion");

            if (optSubRegion != null)
            {
                List <float> bounds = optSubRegion.Split(',').Select <string, float>(x => { return(float.Parse(x)); }).ToList();
                options.Add("bounding-origin", new OMV.Vector3(bounds[0], bounds[1], bounds[2]));
                options.Add("bounding-size", new OMV.Vector3(bounds[3] - bounds[0], bounds[4] - bounds[1], bounds[5] - bounds[2]));
            }

            // Create an OpenSimulator region and scene to load the OAR into
            string regionName = "convoar";

            if (String.IsNullOrEmpty(ConvOAR.Globals.parms.P <String>("RegionName")))
            {
                // Try to build the region name from the OAR filesname
                regionName = Path.GetFileNameWithoutExtension(ConvOAR.Globals.parms.P <string>("InputOAR"));
            }
            else
            {
                regionName = ConvOAR.Globals.parms.P <string>("RegionName");
            }
            Scene scene = CreateScene(assetService, regionName);

            // Load the archive into our scene
            ArchiveReadRequest archive = new ArchiveReadRequest(scene, ConvOAR.Globals.parms.P <string>("InputOAR"), Guid.Empty, options);

            archive.DearchiveRegion(false);

            // Convert SOGs from OAR into EntityGroups
            // ConvOAR.Globals.log.Log("Num assets = {0}", assetService.NumAssets);
            LogBProgress("Num SOGs = {0}", scene.GetSceneObjectGroups().Count);

            PrimToMesh mesher = new PrimToMesh();

            // Convert SOGs => BInstances
            Promise <BInstance> .All(
                scene.GetSceneObjectGroups().Select(sog => {
                return(ConvertSogToInstance(sog, assetFetcher, mesher));
            })
                )
            .Done(instances => {
                ConvOAR.Globals.log.DebugFormat("{0} Num instances = {1}", _logHeader, instances.ToList().Count);
                List <BInstance> instanceList = new List <BInstance>();
                instanceList.AddRange(instances);

                // Add the terrain mesh to the scene
                BInstance terrainInstance = null;
                if (ConvOAR.Globals.parms.P <bool>("AddTerrainMesh"))
                {
                    ConvOAR.Globals.log.DebugFormat("{0} Creating terrain for scene", _logHeader);
                    // instanceList.Add(ConvoarTerrain.CreateTerrainMesh(scene, mesher, assetFetcher));
                    terrainInstance = ConvoarTerrain.CreateTerrainMesh(scene, mesher, assetFetcher);
                    CoordAxis.FixCoordinates(terrainInstance, new CoordAxis(CoordAxis.RightHand_Yup | CoordAxis.UVOriginLowerLeft));
                }

                // Twist the OpenSimulator Z-up coordinate system to the OpenGL Y-up
                foreach (var inst in instanceList)
                {
                    CoordAxis.FixCoordinates(inst, new CoordAxis(CoordAxis.RightHand_Yup | CoordAxis.UVOriginLowerLeft));
                }

                // package instances into a BScene
                BScene bScene          = new BScene();
                bScene.instances       = instanceList;
                RegionInfo ri          = scene.RegionInfo;
                bScene.name            = ri.RegionName;
                bScene.terrainInstance = terrainInstance;
                bScene.attributes.Add("RegionName", ri.RegionName);
                bScene.attributes.Add("RegionSizeX", ri.RegionSizeX);
                bScene.attributes.Add("RegionSizeY", ri.RegionSizeY);
                bScene.attributes.Add("RegionSizeZ", ri.RegionSizeZ);
                bScene.attributes.Add("RegionLocX", ri.RegionLocX);
                bScene.attributes.Add("RegionLocY", ri.RegionLocY);
                bScene.attributes.Add("WorldLocX", ri.WorldLocX);
                bScene.attributes.Add("WorldLocY", ri.WorldLocY);
                bScene.attributes.Add("WaterHeight", ri.RegionSettings.WaterHeight);
                bScene.attributes.Add("DefaultLandingPorint", ri.DefaultLandingPoint);

                prom.Resolve(bScene);
            }, e => {
                ConvOAR.Globals.log.ErrorFormat("{0} failed SOG conversion: {1}", _logHeader, e);
                // prom.Reject(new Exception(String.Format("Failed conversion: {0}", e)));
            });

            return(prom);
        }