public static PlayableGraph BuildPlayableGraph(Animator animator, IList <IRigLayer> layers, SyncSceneToStreamLayer syncSceneToStreamLayer)
        {
            string        graphName = animator.gameObject.transform.name + "_Rigs";
            PlayableGraph graph     = PlayableGraph.Create(graphName);

            graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime);

            IEnumerable <PlayableChain> playableChains = BuildPlayables(animator, graph, layers, syncSceneToStreamLayer);

            foreach (var chain in playableChains)
            {
                if (!chain.IsValid())
                {
                    continue;
                }

                AnimationPlayableOutput output = AnimationPlayableOutput.Create(graph, String.Format("%1-Output", chain.name), animator);
                output.SetAnimationStreamSource(AnimationStreamSource.PreviousInputs);
                output.SetSortingOrder(k_AnimationOutputPriority);

                // Connect last rig playable to output
                output.SetSourcePlayable(chain.playables[chain.playables.Length - 1]);
            }

            return(graph);
        }
Beispiel #2
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        private void Awake()
        {
            Graph = new AnimationGraphNode(this);

            PlayableGraph = PlayableGraph.Create("Animation Graph");

            Graph.CreatePlayable(PlayableGraph);

            PlayableOutput = AnimationPlayableOutput.Create(PlayableGraph, "Animation Output", GetComponent <Animator>());
            PlayableOutput.SetSourcePlayable(Graph.Playable);
            PlayableOutput.SetAnimationStreamSource(AnimationStreamSource.DefaultValues);

            PlayableGraph.Play();
        }