static void OnAllPlayersRequest(ref AllPlayersRequestMsg msg, MyNetworkClient sender)
        {
            var response = new AllPlayersSuccessMsg();
            response.Players = Sync.Players.SavePlayers();

            Sync.Layer.SendMessage(ref response, sender.SteamUserId, messageType: MyTransportMessageEnum.Success);
        }
        public void RequestAllPlayers()
        {
            var msg = new AllPlayersRequestMsg();
            msg.ClientSteamId = MySteam.UserId;
            msg.PlayerSerialId = 0;

            Sync.Layer.SendMessageToServer(ref msg);
        }